Broadcasters, production firms and licensing experts on which games IP translate well to live-action productions and why games brands are coveted more and more for big and small screen projects
Unreal Engine provider Epic Games shares how its technology is being used to create the special effects for high-budget productions such as Star Wars spin-off The Mandalorian
Rogue One writer Gary Whitta shares the origins, ambitions and successes of his show Animal Talking, a TV-style chat show conducted entirely within the hit Nintendo game, Animal Crossing
Developers and publishers discuss the challenges and hurdles they face when licensing IP for interactive entertainment, the risks involved and why some of the biggest entertainment properties are no longer being translated to video games
Developers reflect on how TV and film techniques are used to make live-action video games, as well as the views from actors on how the production process differs between the mediums
Discussions on how susbscriptions services have changed consumer behaviour and company strategies in TV and film, and how this might apply to video games
Outside Xbox shares the secrets to successful video coverage of the games industry and its most popular titles, and how this approach might apply to TV