News Zynga and NetEase bringing Dawn of Titans to China High-end free-to-play mobile game due for Eastern release by the end of the year May 22, 2017 James Batchelor
News Platinum Games now working on first fully-owned IP Studio drops ambition to release one title per year after Scalebound cancellation May 22, 2017 James Batchelor
News “Virtual reality will be our best interface with true AI” VR expert Dave Ranyard discusses the potential for storytelling with virtual and augmented reality at Nordic Game May 19, 2017 James Batchelor
News Anita Sarkeesian: “Games need to tell better stories that don't oversimplify oppression” Critic praises “cultural shift” in video game storytelling, but says recent examples are a “band-aid on a deeper wound” May 19, 2017 James Batchelor
News Fumito Ueda: “For me, it's not important to tell the details of the story” The Last Guardian developer shares his design process with Massive MD David Polfeldt and attendees at Nordic Game Conference May 18, 2017 James Batchelor
News The GamesIndustry.biz Podcast: VRX 2017 with Brynley Gibson and Julian Mower Latest episode now available to download, discussing the search for new genres and the rising standards of virtual reality May 18, 2017 James Batchelor
News Inon Zur: “In video games, you don't need to hear the music - you need to feel it” The Fallout 4 composer offers advice to aspiring musicians and discusses why he prefers scoring games to TV and film May 18, 2017 James Batchelor
News Playground spent 18 months developing the first 10 minutes of Forza Horizon 3 “First impressions change how players perceive a game,” says creative director Ralph Fulton May 17, 2017 James Batchelor
Feature “No region or city is free of the games industry's gender disparity” Gram Games calls on companies around the world to push for better diversity, just as it's doing with The 22% Project May 16, 2017 James Batchelor
Feature Oliver twins: “Failure to change results in complete collapse” The veteran development duo ponder the biggest changes in the industry ahead of their Nordic Game talk May 15, 2017 James Batchelor
News Twitch Unity day aims to promote diversity, inclusivity Streaming platform also selling t-shirt to raise money for Amnesty International May 15, 2017 James Batchelor
News “VR shooters are the lowest common denominator - we need to move on” Virtual reality experts discuss the next step for the technology, encourage developers to explore “deeper games” May 12, 2017 James Batchelor
Feature Derivière: “Games music needs to emancipate itself from Hollywood” The Get Even composer discusses the benefits of live musicians, real-time generated soundtracks, and the folly of mimicking movies May 12, 2017 James Batchelor
News Nielsen: VR/AR awareness has nearly doubled among US population One in ten Americans plans to buy PlayStation VR, 9% want Project Scorpio, 12% want Nintendo Switch May 10, 2017 James Batchelor
Feature Nitro Games sets sights on €3.2m IPO Finnish mobile dev aims to raise capital ahead of shift to self-publishing model May 10, 2017 James Batchelor
News Mobile devs should target 39-year-old women that play Pokémon Go and Candy Crush - report Research from Verto Analytics suggest this is the typical “super mobile gamer”, who plays across multiple devices May 10, 2017 James Batchelor
News Nintendo Switch boosts Nvidia revenues by up to $192m Graphics hardware firm reports Q1 revenues of $1.94bn, aided by new console's use of Tegra processor May 10, 2017 James Batchelor
Feature Why the games industry holds the key to War Child's future The charity that supports children in war-torn areas reflects on its blossoming relationship with video games May 9, 2017 James Batchelor
Feature “VR doesn't have to be an immersive first-person thing to add something special” Paw Print Games on its mission to prove that virtual reality can enhance classic 2D gameplay with new brawler Bloody Zombies May 8, 2017 James Batchelor
Feature Amazon Lumberyard: One Year On Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine May 5, 2017 James Batchelor
News Gang Beasts dev: Parity clause means we can't commit to Xbox One release “Making something exclusive for the sake of it just feels like an unnecessary step” May 4, 2017 James Batchelor
News Steam currently handling 50,000 refund requests per day Stats from marketplace's support page dealing with more calls for money back than all other queries combined May 4, 2017 James Batchelor
News ZeniMax trademark forces indie to rename Prey for the Gods “We could've fought this but we didn't want to spend our precious Kickstarter funds” May 4, 2017 James Batchelor
News Need For Speed creative director joins Amazon Game Studios Former Criterion dev Craig Sullivan says Seattle-based behemoth is “not messing about” when it comes to games ambitions May 3, 2017 James Batchelor
News Guerrilla Cambridge art directors form Polygon Treehouse New studio already working on first title, point-and-click adventure Röki May 3, 2017 James Batchelor