Feature Ant Workshop: "Accessibility does not mean making your game easier" Dead End Job developer Tony Gowland discusses how indies can reach beyond - but still satisfy - core gamers May 22, 2018 James Batchelor
News FIFA and Call of Duty driving viewer growth in console esports 20 million hours of console events watched in 2018 so far, but still only a fraction of esports' overall viewership May 21, 2018 James Batchelor
News Tencent takes majority stake in Path of Exile dev Grinding Gear Games Studio will “remain an independent company”, hopes to bring new content to Chinese players faster May 21, 2018 James Batchelor
News Capcom experiments with streaming and new pricing in Resident Evil 7 for Switch Cloud version of acclaimed horror title will be streamed via wifi, costs just £13 / $18 for six-month 'play ticket' May 21, 2018 James Batchelor
News Infinity Ward has quietly been recruiting Respawn developers Seven hires over the past year identified, includes three former IW staff May 21, 2018 James Batchelor
News The GamesIndustry.biz Podcast: Accessibility in games, with SpecialEffect Latest episode available now, discussing the Xbox Adaptive Controller and ways to help disabled gamers enjoy the latest titles May 18, 2018 James Batchelor
News Paradox Q1 profits up 270% - despite only one new game release Outgoing CEO Fred Wester says quarter shows the value of retaining loyal players with expansions and more May 18, 2018 James Batchelor
News PlayStation Vita game production will continue in Japan Sony confirms physical games will still be released in home market beyond March 2019 May 18, 2018 James Batchelor
News ESRB dropping short form ratings for digital games in June Developers will still be able to get rated at no cost via IARC May 18, 2018 James Batchelor
Feature Players make the game (literally) in Worlds Adrift UK developer discusses rewriting the rules of MMO progression, avoiding exploitation with user-created content, and penis islands May 17, 2018 James Batchelor 1 comment
News Rovio's Q1 revenues hold steady at €65.7 million, but profitability is rising Operating profit up 73% to €9.2 million and Angry Birds 2 is growing as mobile firm prepares for rising user acquisition costs May 17, 2018 James Batchelor
News People Can Fly opens new UK, Poland studios Bulletstorm firm brings former Ubisoft and Sniper: Ghost Warrior devs into the fold May 16, 2018 James Batchelor 1 comment
News Is Metro Exodus the latest game to flee from Red Dead Redemption 2? THQ Nordic pushes post-apocalyptic shooter into 2019, assures that development is “progressing well” May 16, 2018 James Batchelor
News GameStop boosted by billionaire hedge fund Bridgewater Associates ups stake in troubled games retailer, plus new investment from quant firm Renaissance May 16, 2018 James Batchelor
Feature Universal "committed to games", addresses free labour concerns over IP contest Hollywood firm determined to build final product from Unity-partnered competition, stresses unsuccessful entrants retain rights to ideas May 15, 2018 James Batchelor
News Bethesda calls in Just Cause studio Avalanche to co-develop Rage 2 Original developer id Software still involved, but not-so-surprise sequel will also benefit from Mad Max team May 15, 2018 James Batchelor
News ModDB parent launches cross-platform API mod.io New tech makes it easier for developers to add modding tools to their games May 15, 2018 James Batchelor
News Turtle Beach recovery on track following better-than-expected Q1 2018 Headset vendor up from $10m loss in 2017 to $2m income, thanks to success of Fortnite and PUBG May 14, 2018 James Batchelor
News Chinese streaming firm Huya raises $180m in IPO Esports broadcast platform meets high-end expectations with value of $12 per share May 14, 2018 James Batchelor
News Kingsleys unleash ire of independent author community with Rebellion trademark But CEO Jason Kingsley assures that 'Rebellion' will only be used for relevant services, is investigating 'overreaching' application May 11, 2018 James Batchelor
News BioShock Remastered studio lays off 10% of workforce after project cancellation UPDATE: Blind Squirrel confirms nine artists and four support staff let go, still hiring for senior and engineering positions May 10, 2018 James Batchelor 1 comment
Feature Tequila Works' Raul Rubio on the dangers of building on stereotypes "If you look at games made in Spain, you will notice a shocking lack of bullfighters" May 9, 2018 James Batchelor
News Blizzard to donate more than $250,000 to Breast Cancer Research Foundation Overwatch's Pink Mercy charity skin will drive fundraising, alongside livestreams and more merchandise May 9, 2018 James Batchelor
News Games to kick off Tencent's cultural collaboration with UK government Chinese giant will also work with British firms on film, television and high-end art May 9, 2018 James Batchelor
News GDPR spells closure for free-to-play shooter Loadout Developer says new regulations are a "major burden" for small studios doing business in EU May 9, 2018 James Batchelor 4 comments