Opinion The 20 Years When Games Grew Up Celebrating PlayStation also means embracing what Sony did to the market: took games out of the basement Dec. 5, 2014 Rob Fahey 8 comments
Opinion UK Industry responds to Chancellor's Autumn statement Help for SMEs and tax credits praised but skills funding still needed, say trade bodies Dec. 3, 2014 Dan Pearson
Opinion If you're not in the service economy, games are not a service - Fireproof Barry Meade on F2P vs premium and how developers must concentrate on creating unique games above anything else Dec. 2, 2014 Barry Meade 22 comments
Opinion Is F2P at a turning point? Opponents shouldn't read too much into recent statements; free is firmly entrenched among mobile consumers Nov. 28, 2014 Rob Fahey 19 comments
Opinion Marketing Black Friday The biggest sales day of the year is also the biggest marketing event of the year Nov. 26, 2014 Steve Peterson
Opinion Sony needs to stay humble and focused PS4's success can't change Sony's approach: distractions risk everything it's achieved Nov. 21, 2014 Rob Fahey 7 comments
Opinion Solving The AAA Crisis More AAA console game releases are either being delayed or arriving with severe bugs - but there are ways to fix it Nov. 19, 2014 Steve Peterson 20 comments
Opinion Overpricing the Digital Future Once designed to protect retail from an inevitable future, overcharging for digital games now threatens the industry Nov. 14, 2014 Rob Fahey 23 comments
Opinion Critical Consensus: Inquisition scores high to revitalise Dragon Age A vast, deep game which exemplifies Bioware's RPG pedigree Nov. 11, 2014 Dan Pearson 6 comments
Opinion Where next for CoD? Can Call of Duty continue its streak and keep pace with Activision's record year? Nov. 7, 2014 Rob Fahey 3 comments
Opinion Why Licensed Games Are Finally Hot Licensed titles are no longer synonymous with poor quality and they can be quite lucrative Nov. 3, 2014 Steve Peterson 7 comments
Opinion Where Destiny Leads Bungie's latest is a huge hit, but it's hard to see how it can sustain a long tail - regular DLC packs will hit diminishing returns very quickly Oct. 31, 2014 Rob Fahey 12 comments
Opinion So you think video game research sucks? Superdata's Joost van Dreunen explains the method to a gaming analyst's madness Oct. 29, 2014 Joost van Dreunen 3 comments
Opinion Crit Con: Sunset Overdrive brings the Xbox One a worthy exclusive Colourful, brash and full of fun, Insomniac's shooter scores big with critics Oct. 27, 2014 Dan Pearson 4 comments
Opinion Mobile could soon dominate - so what? Japan's experience suggests that it might be good for everyone, says Rob Fahey Oct. 24, 2014 Rob Fahey 14 comments
Opinion Nintendo's Window is Closing 2014 was Wii U's chance in Japan; but Nintendo is at the root of the malaise around all consoles there Oct. 17, 2014 Rob Fahey 23 comments
Opinion What's fueling GamerGate? An attempt to acknowledge legitimate (but largely unspoken) grievances that have kept gamers supporting the cause Oct. 15, 2014 Brendan Sinclair 37 comments
Opinion Destiny is no GTA, says Pachter, predicting YoY slump in NPDs Analyst predicts 42% drop in game sales for September Oct. 14, 2014 Dan Pearson 3 comments
Opinion The Death of Reviews The increasing irrelevance of game reviews is a huge change in the industry, and ultimately it's for the best Oct. 13, 2014 Steve Peterson 19 comments
Opinion Built to Last: Making your brand the first priority of development Dots CEO Paul Murphy on why a brand-focused approach is critical for game designers Oct. 7, 2014 Paul Murphy 1 comment
Opinion Japan is just a symptom of Xbox' problems The focus on miserable Japanese sales figures is a distraction; Xbox has problems everywhere outside the Anglo-American markets Oct. 3, 2014 Rob Fahey 18 comments
Opinion A Vested Interest Ella Romanos on how to make the UK's developers more attractive to investors Sept. 30, 2014 Ella Romanos 4 comments
Opinion Sony's Morpheus gamble could change course of VR Oculus Rift still seems a long way off, while Morpheus is steaming ahead; but does Sony risk losing everything by pushing to market too soon? Sept. 26, 2014 Rob Fahey 17 comments
Opinion Oculus Connect: A love letter to developers Crescent Bay, chocolate covered bacon and making developers the star Sept. 24, 2014 Rachel Weber 3 comments
Opinion Objective: Impossible? An objective approach to games journalism is a noble goal, but black-and-white reporting still has a lot of gray area Sept. 19, 2014 Brendan Sinclair 21 comments