Features (Page 302)
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The PopCap Plan
Lee Cash visits the games company's European HQ to learn more about the rise of casual
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Gamigo's Ralph Frefat
The rise of online games, and why a €10 million investment could move the goalposts
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Blizzard's Mike Ryder
As StarCraft II launches globally, the VP of International talks social gaming, Activision, audience expectancies and digital vs retail
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Eidos Montreal's Stephane D'Astous
The GM discusses collaborating with Square Enix on Deus Ex: Human Revolution
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Conflicting Goals
Kinect's pricing speaks of a company torn between market expansion and monetisation
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Eutechnyx' Todd Eckert
Racing studio's North American boss on new business models, the importance of brands and tax relief
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Kinecting People
Microsoft's Chris Lewis on price points, target audience and the evolving software mix for Kinect
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Preview: GDC Europe 2010
Conference director Frank Sliwka on how this year's Cologne event is shaping up
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Microsoft's Peter Molyneux
The creative director on the industry's need to change the way it works, Fable III and the iPhone's future
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PR vs press: Who's helping who?
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Ubisoft's Murray Pannel
The UK marketing director appraises the company's E3 performance and talks plans for 2010
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CCP's Yohei Ishii
The EVE developer's business boss on bringing MMOs to console, microtransaction and long-tail success
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BioWare's Greg Zeschuk
One half of the Mass Effect creator shares his opinions on new videogame technologies
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Google unveils Android App Inventor
WYSIWIG tool for anyone to create and publish smartphone games
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Creative Lead
As Creative Assembly ramps up on its latest project, studio boss Tim Heaton discusses one of Britain's unsung success stories
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Community Chest
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Pixar's Andrew Dayton
The leading studio's tech director looks at the similarities between games and films
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Invizimal War
Novarama's Daniel Sanchez-Crespo on the Spanish industry and why Gamelab is crucial