Feature So You Want To Be A Graphics Programmer? Practical advice from Keith Judge on how to make an impression as a graphics programmer May 11, 2011 GamesIndustry.biz 8 comments
Feature Under the Bonnet: SHIFT 2 Unleashed - 1 Slightly Mad Studios on the creation of its latest racing epic May 11, 2011 Richard Leadbetter
Feature Critical Consensus: Brink Media split on Bethesda's new shooter, as sites refuse to provide early reviews May 10, 2011 David Jenkins 11 comments
Feature Video Game Marketing: The New Bible Part 1 Scott Steinberg's guide to promoting and selling product in the new games economy May 9, 2011 Scott Steinberg 9 comments
Feature Rose Amongst Thorns We R Interactive's CEO and co-founder on advergames, gamification and why they shouldn't be dirty words. May 6, 2011 Dan Pearson
Feature The Big Fries Co-founder of the Xbox project Ed Fries talks cloud, software innovation and the potential for new hardware May 5, 2011 Dan Pearson
Feature Kaz Hirai's letter to Congress on the PSN breach Thirteen questions from the Congressional hearing on security breaches answered by Sony boss May 5, 2011 Dan Pearson 2 comments
Feature NCsoft's Jeremy Gaffney On subs versus free-to-play, managing the MMO lifecycle and the future for massively multiplayer May 5, 2011 Alec Meer 1 comment
Feature Tech Focus: LucasArts moves to Unreal Engine Digital Foundry compares UE3 to the studio's existing technology May 4, 2011 Richard Leadbetter 3 comments
Feature Losing Your Objectivity Hogrocket's Pete Collier on remaining focused on the bigger picture during game development May 4, 2011 GamesIndustry.biz
Feature Franchise Cheat Sheet: Driver Everything you need to know ahead of the infamous series' return to shelves later this year May 3, 2011 Dan Whitehead 1 comment
Feature Man In The Mirror Reflections' Martin Edmondson on making Driver relevant again May 3, 2011 Alec Meer
Feature In Theory: Will Apple Launch a Home Games Console? Digital Foundry presents the evidence for a WWDC/E3 reveal April 27, 2011 Richard Leadbetter 19 comments
Feature Indie Project Budgets Broken Rules' Martin Pichlmair discusses the maths behind its recent public funding for three new projects April 27, 2011 GamesIndustry.biz 5 comments
Feature In Theory: What's Inside Project Cafe? Digital Foundry analyses the rumours and puts forward informed suggestions April 25, 2011 Richard Leadbetter 5 comments
Feature Autodesk's Matthew Jeffery The talent acquisition expert on skills and education in the UK April 21, 2011 Phil Elliott
Feature Tech Focus: Crysis 2 and the future of CryEngine 3 Crytek discuss the past, present and future of CryEngine 3 with Digital Foundry. April 20, 2011 Richard Leadbetter 5 comments
Feature The Man in the Leisure Suit Al Lowe on the early days of development, humour, and the Festival of Games April 19, 2011 Phil Elliott
Feature Sign of the Hines Bethesda's Pete Hines on release schedules, MMOs and proper business practice. April 18, 2011 Alec Meer 4 comments
Feature Fan Funding Put your money where your mouth is - gamers, the new source of development funds April 18, 2011 Nicholas Gasse
Feature Preview: Nordic Game 2011 Conference director Jacob Riis on what we can look forward to this year April 15, 2011 Phil Elliott
Feature Money Games: The Middleware Opportunity Tim Merel highlights investment and the future potential of middleware businesses April 15, 2011 GamesIndustry.biz
Feature What games can learn from other media Playmetrix' Justin Johnson on paywalls, evergreen content and the shared problems of media April 14, 2011 Justin Johnson 3 comments
Feature Activision's Dan Winters On Beachhead and digital roads, Guitar Hero and why the publisher isn't the evil empire it's made out to be April 14, 2011 Dan Pearson 1 comment