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Features (Page 261)

Feature

EA Sports' Andrew Wilson

How do you evolve the biggest sports franchise in the video game business?
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Playing Dead

Playdead Studios' Dino Patti on life, Limbo and beyond
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UK development: Where next?

Thomas Bidaux, Paul Mottram, Nick Baynes and David Amor discuss Brighton, Britain and the boxed business
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Going Coastal

Ahead of the Develop Conference, Dan Pearson takes a look at what makes Brighton a games industry hub
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Graduation Day

Search for a Star judges offer advice and insight into what employers look for in a graduate programmer
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Sony's Shuhei Yoshida

The WWS president on creating PS Vita, lessons learned from PSP and the cost of handheld development
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Hi-Rez Studios' Todd Harris

How has free-to-play changed the Global Agenda developer, and can we ever expect F2P on consoles?