Feature Cloud Gaming 2012: The future is overcast As different players try to define cloud gaming, where does the technology go from here? Sept. 12, 2012 Steve Peterson 5 comments
Feature Spec Analysis: The New Kindle Fire HD Tablets Digital Foundry's assessment of the new Amazon slates' gaming prowess Sept. 12, 2012 Richard Leadbetter 4 comments
Feature Xbox co-creator: "It's about gameplay, stupid" Seamus Blackley of Innovative Leisure talks about "video games unplugged" and how five guys can make a game 150 can't Sept. 11, 2012 James Brightman 6 comments
Feature Mobile developers: How to hit the "sweet spot to penetrate mass market" EEDAR tells us that developers need to consider the age of the smartphone, not just sell through of devices Sept. 11, 2012 James Brightman 4 comments
Feature New CTO for Runescape developer Jagex appoints Remo Gettini Sept. 11, 2012 Rachel Weber 1 comment
Feature Store Wars: Which is the right app store for you? Red Wasp's Tomas Rawlings breaks down the pros and cons of app stores for the independent developer Sept. 10, 2012 Tomas Rawlings 9 comments
Feature Nintendo Wii U: Launching in Apple's Shadow Price and date for the Wii U launch are expected this week, but will Nintendo's press event be overshadowed by Apple? Sept. 10, 2012 Steve Peterson 30 comments
Feature Square Enix: Selfish Experiments in the Cloud Onlive may have been "shot in the back" but Yoichi Wada and Phil Rogers are putting faith in the browser with CoreOnline Sept. 6, 2012 Dan Pearson
Feature FarmVille 2: A "next-generation social game" Zynga's Tim LeTourneau and Wright Bagwell hope to redefine the idea of sequels in the social space Sept. 6, 2012 Steve Peterson 4 comments
Feature Fingerprint Digital CEO: "Huge opportunity" in kid's games Investment from media giant Corus Entertainment boosts mobile learning games Sept. 5, 2012 Steve Peterson
Feature SOCOM vets: "The power packed into today's tablet is amazing" We speak with nobodinos founders David Kern and Russ Phillips about the transition from consoles to mobile Sept. 5, 2012 James Brightman
Feature No Sex Please, We're Gamers No Reply Games' Miriam Bellard on falling afoul of Steam Greenlight and the industry's longstanding aversion to sex Sept. 5, 2012 Matthew Handrahan 46 comments
Feature Remedy Entertainment: Real Artists Ship Matias Myllyrinne of the Alan Wake and Death Rally studio, on the best way to prove your product: ship it to the consumer Sept. 5, 2012 Matt Martin
Feature Fair to Play: Fixing Free To Play PlayScreen's William Volk talks about the problems with freemium and offers a potential solution Sept. 5, 2012 GamesIndustry.biz 8 comments
Feature Critical Consensus: Guild Wars 2 ArenaNet delivers the most compelling MMO in years, and a strong argument for the death of the monthly subscription Sept. 4, 2012 Matthew Handrahan 23 comments
Feature Words On Play Episode 6: Staffing, users and innovation A podcast by developers, for developers Sept. 4, 2012 Rob Sienkiewicz 1 comment
Feature Frank Gibeau: Order, Chaos and a New Golden Age of Gaming The president of EA Labels on the industry's tumultuous transitional period Sept. 4, 2012 Matthew Handrahan 12 comments
Feature Role-Playing: Mark Pincus In this month's special, our panel examines the predicament Zynga is in and what its CEO should do Sept. 3, 2012 James Brightman 7 comments
Feature Tengami: A good idea on paper Nyamyam's Phil Tossell and Jennifer Schneidereit on making the leap from Rare to indie Sept. 3, 2012 Rachel Weber 2 comments
Feature Wikipad: "A bridge device between a tablet and a console" The CEO explains how they will compete against the 3DS, the Wii U, and the PS Vita Aug. 31, 2012 Steve Peterson 7 comments
Feature ArenaNet boss: None of us are sleeping very much Mike O'Brien on the Guild Wars 2 launch, competing with free-to-play and Reddit Aug. 31, 2012 Rachel Weber
Feature Activision Blizzard revenues down as WoW, CoD contract But strong Skylanders and spread income from Diablo III offer hope in Vivendi report Aug. 31, 2012 Dan Pearson 6 comments
Feature Complacency Kills: Managing the world's biggest gaming brand Rovio's Mikel Hed and Petri Järvilehto talk Angry Birds and Amazing Alex Aug. 31, 2012 Dan Pearson 15 comments
Feature Unity: "If our only goal was to make an engine, I'd make myself redundant" David Helgason on why modern developers need much more than an engine Aug. 30, 2012 Matthew Handrahan 5 comments
Feature Oculus CEO: "This is just gonna change everything" Brendan Iribe explains how their VR headset is an exciting new platform Aug. 29, 2012 Steve Peterson 21 comments