Feature How We Evolve Fun Inspired by Darwin, Tomas Rawlings asks whether incremental evolution of games will lead to a loss of innovation Oct. 15, 2012 Tomas Rawlings 5 comments
Feature League of Legends: 32 million monthly active players Riot claims "the most played video game in the world" with new infographic Oct. 12, 2012 Matt Martin 4 comments
Feature "Pure play" not working anymore, says Defiance dev Trion Worlds' new hire Nathan Richardsson talks about SyFy collaboration and creators needing to worry about more than just the game Oct. 11, 2012 Brendan Sinclair 1 comment
Feature CCP: Dust will outlive PlayStation 3 "We've got a five year road map with a whole load of things we'd love to put into Dust" Oct. 11, 2012 Rachel Weber
Feature Sony's Strategy In a World Without Kevin Butler The era of Kevin Butler would appear to be over. So what does Sony do next? Oct. 10, 2012 James Brightman 15 comments
Feature Chris Roberts returns to gaming with ambitious space sim We speak with the veteran game maker about his new project, which will have a budget around $12 million Oct. 10, 2012 Steve Peterson 13 comments
Feature The OS Factor and the Rise of Transmedia Gaming Digital Foundry on why Wii U dedicates 1GB to its background operating system - and how Durango could see that double Oct. 10, 2012 Richard Leadbetter 24 comments
Feature Why Apple's tight App Store management is a good thing We speak with iOS developers about Apple clamping down on third-party app promotion Oct. 9, 2012 James Brightman 3 comments
Feature How FIFA can score with mobile users Mike McCabe, EA's head of emerging markets for the title on success, sales and half time data Oct. 9, 2012 Rachel Weber
Feature Critical Consensus: XCOM: Enemy Unknown Firaxis hits a sweet spot between fan service and innovation Oct. 9, 2012 Dan Pearson 7 comments
Feature Critical Consensus: Dishonored Arkane's original IP delivers depth and innovation, but it slightly fumbles in story and execution Oct. 8, 2012 Matthew Handrahan 5 comments
Feature Marvel Heroes: No Nickel and Dime Operation Six years in the making, David Brevik is promising a true free-to-play MMO for comic book fans Oct. 8, 2012 Matt Martin 2 comments
Feature Giving It Away: Boss Alien And The Future Of Free-to-Play CSR Racing lead Jason Avent on player psychology, the value of one-star reviews, and giving Uncharted away for free Oct. 8, 2012 Matthew Handrahan 45 comments
Feature Rhianna Pratchett: Rewriting Lara Croft Tomb Raider's narrative designer is taking Lara back to the genesis of action game heroines Oct. 5, 2012 Rachel Weber 7 comments
Feature GameMaker exec: "Consoles have become a barrier to creativity" YoYo Games CEO Sandy Duncan talks to us about GameMaker on Steam and the "revolution" of indies Oct. 4, 2012 James Brightman 16 comments
Feature Roundtable: Our Best Bets in Gaming The staff gets together for a fantasy sports style draft of gaming's top companies Oct. 4, 2012 GamesIndustry.biz
Feature 343 Industries: Halo 4 and the untapped power of Xbox This generation of consoles isn't dead yet, says Frank O'Connor. And his latest game will prove it Oct. 4, 2012 Rachel Weber 13 comments
Feature Tech Evolution: How Devs Pushed Consoles To Their Limits Digital Foundry on major tech advances this generation, and how it will transition into the next Oct. 3, 2012 Richard Leadbetter 1 comment
Feature Game Industry Legends: Rob Pardo World of Warcraft's lead designer on innovative indies, changing genres and why the big budget single-player game is an endangered species Oct. 3, 2012 Steve Peterson 7 comments
Feature Critical Consensus: Resident Evil 6 Capcom pitches to the masses with the biggest Resident Evil yet, but quality and quantity aren't comfortable bedfellows Oct. 2, 2012 Matthew Handrahan 7 comments
Feature Hideo Kojima: 25 Years of Metal Gear Solid The full transcript of BAFTA's lecture with the creator of the Metal Gear franchise Oct. 1, 2012 GamesIndustry.biz 2 comments
Feature Oddworld: Spending $30m on games, not Ferraris and private jets After telling Electronic Arts "f**k you", Lorne Lanning is back building games as his own micro-publisher Oct. 1, 2012 Matt Martin 20 comments
Feature Ex-Zynga exec still sees bright future for social Freshly minted GSN brass Jeff Karp weighs in on copycat controversies, low-hanging fruit in free-to-play, and why he left the social giant Sept. 28, 2012 Brendan Sinclair
Feature Ubisoft's Early: New business models like new platforms "on steroids" Ubisoft's VP of Digital on new platforms, new business models, and cross-platform connections Sept. 28, 2012 Steve Peterson 4 comments
Feature Ex-Square Enix USA boss "GungHo" about Western market Industry Veteran Jun Iwasaki tells us about the new GungHo Online Entertainment America Sept. 27, 2012 James Brightman 1 comment