Feature The Dungeon Master's Guide to Startups Founders of Massive Damage, Little Guy, Big Viking, and HitGrab share start-up alignments from lawful evil to chaotic good March 22, 2013 Brendan Sinclair 1 comment
Feature Clones are a "net positive," says Doodle Jump exec Lima Sky's newly appointed COO Matt Turetzky says it would be "unimaginably difficult" for mobile storefronts to police clones March 21, 2013 Brendan Sinclair 2 comments
Feature Tomorrow Corporation: "We're fairly neurotic people" Kyles Gabler and Gray on their sinister indie hit, Little Inferno March 21, 2013 Rachel Weber 2 comments
Feature Four Door Lemon: From Hired Gun to Full Indie How do you transition a studio from the comfort of work-for-hire to the unforgiving world of self-publishing? March 21, 2013 Matt Martin 2 comments
Feature The Medium And The Message "I really don't know what I'm going to do to follow all those explosions" - Jonathan Blow March 21, 2013 Matthew Handrahan 3 comments
Feature Developer takes aim at gun control debate Molleindustria's The Best Amendment designed as sarcastic tribute to the NRA's "madness" March 20, 2013 Brendan Sinclair 6 comments
Feature Introversion: Selling alphas "the way forward for indie devs" Prison Architect developer on adapting to the changing role of indies in the market March 20, 2013 Brendan Sinclair 3 comments
Feature Riccitiello: "10 years from now he'll be hailed as a pioneer" Analysts chime in on John Riccitiello's accomplishments, failures and legacy at EA March 19, 2013 James Brightman 3 comments
Feature LucasArts: A Publisher In Limbo Rumors are swirling about a possible shutdown; game production is said to continue for now, but the future direction under Disney is very unclear March 19, 2013 Steve Peterson 14 comments
Feature EA's hot seat: Who will be the next CEO? Chris Morris examines six viable replacements for Riccitiello and handicaps the candidates March 19, 2013 Chris Morris 5 comments
Feature Mobile "as difficult or more so" than boxed retail, says Frisina EA Partners founder Tom Frisina talks to us about his new mobile publisher and how he'd like to get Journey dev thatgamecompany on board March 18, 2013 James Brightman 3 comments
Feature Zynga now sees tablets "becoming the ultimate game platform" Steve Chiang, Zynga's president of games, talks about the "land grab in mobile" and how Zynga is changing its gaming slate March 18, 2013 Steve Peterson 14 comments
Feature EEDAR: Strong multiplayer is key to mobile success Research firm launches a new suite of products to help mobile/social devs optimize games; we discuss the market with Jesse Divnich March 18, 2013 James Brightman
Feature Post-Mortem: Tomb Raider How do you add depth to one of 3D gaming's pioneers? March 18, 2013 Dan Pearson 1 comment
Feature Konami Europe reconsolidates in the UK with new HQ European president Shinji Hirano on what prompted the move from Germany March 18, 2013 Dan Pearson 1 comment
Feature Critical Consensus: Ridiculous Fishing - A Tale of Redemption Vlambeer's mobile title is highest scoring game of 2013 so far March 15, 2013 Dan Pearson
Feature HD Demographics: Nuts Magazine's Rory Buckeridge Media Special: How a magazine with a traditional gaming audience takes aim March 15, 2013 Dan Pearson
Feature Facebook game makers: "Ignore the audience at your peril" Rebel Entertainment CEO Mike Goslin talks about the changing nature of Facebook games and how to find and keep players March 14, 2013 Steve Peterson 2 comments
Feature Celebrity developers: What's in a name? Bleszinski, Cage, Schafer, Romero, Chen, and Hecker on the pearls and perils of gaming fame March 14, 2013 Brendan Sinclair 6 comments
Feature The First Guardian: Keith Stuart on getting games into Culture Media Special: What it's like as Games Commissioning editor at The Guardian March 14, 2013 Dan Pearson 1 comment
Feature City Interactive: PC gaming to benefit from next-gen console push CEO Marek Tyminski talks about the success of Sniper: Ghost Warrior 2 and how the PC market is on the rise, thanks in part to next-gen March 13, 2013 Steve Peterson
Feature Not the 9 O'clock News: The BBC's Dan Emery on games coverage Media Special: How do you get a gaming story onto the nation's televisions? March 13, 2013 Dan Pearson 4 comments
Feature Roundtable: City Planning: Were SimCity launch issues avoidable? On server woes, the press reaction and if we're ready for a digital future March 13, 2013 GamesIndustry.biz 7 comments
Feature Jordan Weisman: Kickstarter like a "high wire act with no net" Harebrained Schemes boss says dealing with a Kickstarter audience is “both really gratifying and enormously scary” March 12, 2013 Steve Peterson 1 comment
Feature Not A Cloud In Sight The sinful past and hopeful present of the slowest revolution in gaming March 12, 2013 Matthew Handrahan 31 comments