Yoichi Wada - Part Two
The Square Enix president talks Batman, ChampMan - and Final Fantasy development
For Championship Manager we will continue to try out new things, because it's important to for us to acknowledge what kind of business model is appropriate for it - including the pricing.
It's not really about trying to change the fundamental aspects of the game, but trying to come up with the best service, the best strategy. In that sense we will be trying out many different things going forward.
It's going to be like a trial-and-error approach, so at this point it's too early to say if it's going to be a success or not.
They're going very steadily.
We've completed the master of the Japanese version, and for the US and European versions we're just adding the final touches. The last stage of development has gone very smoothly this time.
It took us a tremendous amount of time to develop the software for this generation, so that's a lesson for the creators.
Yes - it's gradually becoming bigger compared to the past, which isn't necessarily a good thing.
The ideal situation for developers would be to have a single platform worldwide - but that's impossible, so with multi-platform, if you can expand your user base, I think we have to accept that reality.
For the current generation, the ideal for us would be a long platform cycle and the prices to come down gradually, so that we can expand that user base.
Yoichi Wada is global president of Square Enix. Interview by Phil Elliott.