"WWII Online" Celebrates 5 Years- Welcomes Back Thousands
Game's history surpasses 125 million combat sorties and 61 million player casualties
For Immediate Release
Bedford, TX, June 16th, 2006 - The largest promotion
in the 5-year history of the PvP-based MMOG, "WWII Online",
is set to begin June 22nd to celebrate the game's evolution
and to thank players for supporting one of the
longest-running MMOGs in the history of gaming.
The "Welcome Back Soldier" promotion will activate accounts
of approximately 300,000 players for 14 days between June
22nd and July 6th. In addition, all former and current
players who join the action during the promotion will be
eligible for prizes such as t-shirts, drink coozies, free
yearly subscriptions and more.
Playnet Inc. and its in-house development studio, Cornered
Rat Software, launched "WWII Online: Blitzkrieg" in June of
2001 with follow-up retail releases, "Readers' Choice
Edition", "Macintosh Edition" and most recently,
"Battleground Europe" in many European countries. The current
version is available through direct download at www.battleground-europe.com or as a
game-on-demand through Matrix Games (www.matrixgames.com)
"Its been a roller-coaster ride beginning with one of the
earliest MMOG launches to growing and supporting a
fiercely-loyal player community all the while trying to
continue the innovative and unique approach to development
that's seen WWII Online stand alone as the ultimate PvP MMOG
available", says Al "Rafter" Corey, Executive Producer for
Playnet. "We're so proud to stand up and say that we're still
here and thriving after 5 years. This promo is just a small
way for us to say thank you to the thousands of players, past
and present, who helped make it possible."
More details of the 'Welcome Back Soldier' promotion and how
to get a 14-day free trial of "WWII Online: Battleground
Europe" are available at www.battleground-europe.com.
HIGHLIGHTS OF THE "WWII ONLINE"
TIMELINE
June '01
- "World War II Online- Blitzkrieg" launches with players
fighting with and against thousands of others in combat
infantry action and in command of one of dozens of accurately
modeled WWII vehicles and aircraft.
- Game exceeds 5,000 concurrent users- most ever for a
first-person shooter.
Sept '01
- First naval combat vessels go live delivering first MMOG
combined-arms virtual battlefield featuring land, sea and air
units.
Jan '01
- Winner of IGN's "Readers Choice: Persistent World Game of
the Year" beating out "Dark Age of Camelot".
- Winner of GameSpy's "Gamers Choice: Sim of the Year"
beating out "Microsoft Flight Simulator".
June '02
- "World War II Online- Readers' Choice Edition"
released.
- "World War II Online- Macintosh Edition" released.
Feb '03
- "Channel Dash", a two-day special event ends, delivering
first ever MMOG naval battle with 1,040 sorties completed and
590 player casualties.
May '03
- Bomber aircraft added signaling strategic bombing against
enemy factories tied to research, development and production
of in-game combat units.
- Delivery of 21st weapon class/type bringing the total of
player-controlled weapons & vehicles above 80.
Sept '03
- "World War II Online" surpasses 150,000 registered
users.
- Local language support added featuring French, German,
Spanish and Italian.
- First recorded complete Allied vs Axis campaign ends in
Allied victory. 2,708,424 combat sorties completed with
1,410,973 player casualties.
Jan '04
- "Combat Stats & Records" feature added providing
detailed historical player and combat statistics. 4,152,910
entries recorded in first 24 hours.
- Additions to game terrain now include 36,546 strategic
objects such as buildings, bunkers and bridges placed among
4,090 facilities in 445 cities and towns. Largest MMOG
environment measuring 354,889 square miles.
Mar '04
- Game environment update includes new special effects system
and the addition of more than 4 million 3D trees and bushes
to game world.
Jun '04
- Longest Axis vs Allied campaign ends in Axis victory after
87 days. 5,928,585 combat sorties completed with 2,683,128
player casualties.
Dec '04
- Airborne Infantry added. These specialized paratroop units
board, ride and parachute from new transport aircraft
assaulting enemy positions or supporting troops under attack.
3,800 paratrooper sorties recorded in first 8 hours of
availability.
October '05
- Brigade structure integrated adding player-run Divisions
and Brigades bringing a new level of tactical and strategic
realism to the virtual battlefield
Dec '05
- Fulfilling long time request by players, snipers are added
to infantry class bringing the total of player-controlled
weapons & vehicles above 100.
- "Battleground Europe" retail release makes game available
in Europe for the first time.
June '06
- "World War II Online: Battleground Europe" surpasses
350,000 registered users.
- Historical totals equal 125 million combat sorties with
player casualties exceeding 61 million.
ABOUT MATRIX GAMES
Matrix Games produces, markets and publishes historical
wargames as well as other computer gaming products. Since
2000, Matrix Games has published over two dozen titles and
several award-winning games, including War in the Pacific,
Highway to the Reich, Gary Grigsby's World At War, Flashpoint
Germany, Battles In Normandy, Starshatter and Tin Soldiers:
Julius Caesar. Matrix Games is based in Staten Island, New
York. For more information, visit the Matrix Games website at
www.matrixgames.com
® 2006 Playnet, Inc. All Rights Reserved.
Playnet Inc., World War II OnlineTM, WWII OnlineTM ,
Battleground EuropeTM , Cornered Rat Software®, are
trademarks of Playnet Incorporated. Other marks used herein
are those of their respective owners.
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Press Contact:
Joseph Lieberman
Matrix Games
press@matrixgames.com