Wild Bill Stealey Gives Frazer Nash his Wings back...
CARY, North Carolina, USA. January 12, 2006. - iEntertainment Network (BB:IENT.pk) - the award-winning developer of the World Famous WarBirds TotalSims series of online games, announces today that they have hired Frazer Nash Communications to handle all their marketing and corporate communications in Europe.
"iEntertainment Network is very pleased to have Frazer Nash back on our team", says JW "Wild Bill" Stealey, Fighter Pilot, Computer Game Entrepreneur, and Co-Founder of MicroProse Software with Mr. Sid Meier, and CEO of iEntertainment Network. "Frazer Nash is a fun, interesting guy who has always had a good time promoting good games. I look forward to the opportunity to bring our new products back to Europe and enjoying all the excitement that always follows Frazer around!"
"I am delighted to have the opportunity to work once again with Wild Bill Stealey as he gave me my first break in the Gaming industry. I joined Wild Bill twelve years ago, when he hired me to handle the PR at Interactive Magic" said Frazer Nash, Managing Director of Frazer Nash Communications. "I can tell you it was hard work in those days! I was promoting online gaming to players with 56k modems - I am so glad we now have broadbrand!"
About iEntertainment Network
iEntertainment Network, Inc, (IENT). (BB:IENT:pk) is a leading provider of online entertainment communities and publisher of online and retail games. WarBirds 2005, IENT's premiere massively multiplayer flight simulation software, which plays on both PCs and MAC computers, has won numerous awards around the world for "Best Online Simulation Game" and attracts players from over 70 countries. A more complete description of WarBirds 2005 and all of the TotalSims games can be found at http://www.totalsims.com/.
IENT operates over 30 other online games including Khan, Absolute Power, Helbreath, and many others, which can be accessed from IENT's corporate website at http://www.IENT.com.
IENT's also owns a very important Internet patent for online gaming. The Patent is Patent Number 6,042,477, "Method of and system for minimizing the effects of time latency in multiplayer electronic games played on interconnected computers".