I suppose we should start this column off with a correction. Contrary to what was said in our last column , we had not in fact comprehensively documented every animal owned by a game developer.
We have since had a number of developers and studios provide us with photographic evidence to the contrary.
This was indeed a failure of journalism on our part, and we regret the error.
That said, this latest batch of pet pictures we have as a result is helping take the sting out of that regret. We can only hope sharing them will do the same for whatever disappointment and anger you have over our previous oversight.
However, we know one silly little pet pictures column won't be enough to atone for our mistake. We figure it will take two silly columns, possibly even three.
That's why we're asking any developers reading this to contribute their own cute pet pictures to the cause. Help me help you, show me the bunny, and let's pretend we came up with a third appropriate Jerry Maguire reference to put here.
If you've got a pet you want to share with the world, send it in along with the critter's name and your name and title to news@gamesindustry.biz, and it might end up in a future Creature Comforts.
Caesar and Auggie, submitted by Hi-Rez Studios customer support representative Ashley Schultz
Frost, submitted by Hi-Rez Studios customer support lead Michelle Sharpe
Lennox, submitted by Hi-Rez Studios content producer Sadia Qasim
Nobel and Whiskey, submitted by Hi-Rez Studios senior character artist Chris Kuhner
Submitted by Hi-Rez Studios lead designer on Rogue Company, Scott Lussier
Pangie, submitted by Hi-Rez Studios digital creative services producer Karla Guerra and desktop support associate Robert Gow
Rocky, submitted by Hi-Rez Studios localization director Estelle Bailly
Rudy, submitted by Hi-Rez Studios senior publishing producer Dustin Maeno
Sophia, submitted by Hi-Rez Studios influencer and PR manager Henrique Fajardo
Sultan, submitted by Hi-Rez Studios VP of marketing Veronique Lallier
Wrex, submitted by Hi-Rez Studios associate producer Phil Wallace
Zeus, submitted by Hi-Rez Studios lead environment artist Aaron Kim
Darla, submitted by Outerloop Games co-founder Chandana Ekanayake
James Tiberius Dirk, submitted by Undead Labs senior UX designer Susan Oleinik
Aspen, submitted by Undead Labs UI engineer Viet Truong
Miss BunBun, submitted by Undead Labs lead producer Erin Anderson
Poochie, submitted by Undead Labs visual brand manager Alan Deikfuss
Danger, submitted by Undead Labs director of marketing Wonder Russell
ToTo, submitted by Arkane Lyon game director Dinga Bakaba
Bailey, submitted by 47 PR account executive Dillon Arace
Brooks, submitted by 47 PR account executive Dillon Arace
Bullfinch and Poe, submitted by Night School Studio co-founder and creative director Adam Hines
Huey, submitted by Night School Studio co-founder and creative director Adam Hines
Bartleby, submitted by Seashell Studio senior programmer Elias Madera
Link, submitted by Seashell Studio senior programmer Elias Madera
Gitana, submitted by Seashell Studios game designer/3D artist Alexis Colin
Nina, submitted by Seashell Studios game designer/3D artist Alexis Colin
Jaskier, submitted by Seashell Studio junior programmer Jesús David Avendaño
Mila, submitted by Seashell Studios concept artist Miriam Karina Melgoza
Nano, submitted by Seashell Studios concept artist Miriam Karina Melgoza
Titi, submitted by Seashell Studios concept artist Miriam Karina Melgoza
Kled, submitted by Seashell Studios composer Carlos Ernesto López
Rex, submitted by Seashell Studio visual developer Miguel Silva
Toribio, submitted by Seashell Studio visual developer Miguel Silva
Ruffas, submitted by Seashell Studios junior programmer Iván Almanza
Bowser, submitted by Flight School Studio marketing director Sara Hebert
Leo, submitted by Flight School Studio creative director Bohdon Sayre
Cicero, submitted by BioWare Edmonton audio artist Jobye Karmaker
Tosh, submitted by DICE Los Angeles office manager Tonissa Murdock
Zael, submitted by EA Redwood Shores experience designer Howard Moen
Octavia and Dorothy, submitted by EA Motive Montreal development director Charles Adcock
Turtle, submitted by EA Baton Rouge global portfolio manager Angie Hargett
Cloud, submitted by Mediatonic technical director Rory Marquis
Bear, submitted by Zynga legal operations project manager Ruby McKinley
Chef, submitted by Zynga director of strategic partnerships Krystle Lohmann
Cosmo, submitted by Zynga senior HR program manager Liam Evans
Henry, submitted by Zynga senior director, HR business partner Kate Huber
Lily Tomlin, submitted by Zynga communication manager Alex Craven
Penny, submitted by Zynga executive assistant and integration specialist Danielle Bentz
Kara, submitted by Zynga senior VIP support manager Steven Bowler
Daisy, submitted by Blizzard technical test analyst Eric Nelson
Drake, submitted by Glu Mobile senior product marketing manager Shannon Woods
Lara, submitted by Glu Mobile senior product marketing manager Shannon Woods
Eily, submitted by Drinkbox Studios producer Graham Smith
Fizz, submitted by Capybara Games producer Farah Coculuzzi
Gustav, submitted by Amazon Games Studios senior product manager Jonny Galloway
Humanoid, Ara, and Quagga, submitted by Phoenix Labs senior programmer Brent Scriver
Hachi, submitted by Phoenix Labs senior character artist Roger Eberhart
Jamie, submitted by Atomic Elbow community manager Stefan Berglund
Kuroneko, submitted by Charcoal City Games co-founder and technical artist Drew Nicolo
Steve, submitted by Charcoal City Games co-founder and technical artist Drew Nicolo
From left to right, Maurice, Growler, and Alf, submitted by Devolver Digital marketing manager Robbie Patterson
Miley, submitted by Minecraft Dungeons programmer Keenan Sice
Sophie, submitted by PUBG engineer Dan
Toph and Marshmallow, submitted by Timberline Studio creative director Lindsey Rostal
Trinity, submitted by Evil Empire creative director Joan Blachere
Miki, submitted by Tinsley PR junior account executive Colby Tortorici
Chewie, submitted by GamesIndustry.biz UK editor James Batchelor