Warren Spector to Keynote at Texas Independent Game Conference
New Event Adds Roundtable Discussions and Game Demo Party to the 2-Day program
FOR IMMEDIATE RELEASE
AUSTIN, Texas - April 25, 2006 - Warren
Spector will join Greg Costikyan as a Keynote presenter at
the Texas Independent Game Conference in Austin on July
22nd/23rd. The organizers of the event also announced the
addition of several roundtables to the already busy program
as well as a Game Demo Party where developers will get the
chance to show off their work to publishers and their
peers.
An early-bird price of $90 for the two day event delivers
great value for attendees, registration is open at www.txindiegamecon.com
"We are delighted with the response this new event has
received from the indie gaming community" said Conference
Director Steve Farrer, "the addition of Warren as a Keynote
speaker and the development of the program, speakers and
sponsors demonstrates the demand for this type of inclusive
conference. Our website features a blog for people to discuss
the event and we have a survey for people to define some of
the content too."
Warren Spector entered the world of electronic games with
ORIGIN in 1989 and later started Ion Storm's Austin
development studio in 1997. His list of game credits and
achievements includes Ultima VI, Wing Commander , Ultima
Underworld 1 and 2, Ultima VII: Serpent Isle, System Shock,
Wings of Glory, Bad Blood, Martian Dreams, Deus Ex, Deus Ex:
The Conspiracy on PS2. He left Ion Storm in November 2004 to
found Junction Point Studios, Inc., to develop videogames for
next gen platforms.
The roundtable discussions will allow attendees to meet
informally to discuss topics such as Open Source technology
in game development ,game prototyping etc. Potential
attendees can influence the content for the roundtables by
taking the survey at www.surveymonkey.com/s.asp?u=577162018551
The formal program for the conference includes 4
tracks:
Veterans and Visionaries - valuable sessions with the
people who have been there and done that, or who have taken a
glimpse at what the future holds.
Market Place - everything you need to know to
commercialize your game.
Tool Sets - the technology you need and how to use
it.
Game Mods - role of mods in game development and mod
friendly game design
About The Texas Independent Game
Conference
Steve Farrer is producing the conference. He is a veteran
conference organizer based in Austin, Texas, who has worked
on the Austin Game Conference and the Advertising in Games
Forum series in New York, San Francisco and London. A former
Vice President at Reed Exhibitions, one of the world's
largest conference and trade show companies, Steve is
dedicated to organizing accessible, cost effective
events.
For more information please contact:
Steve Farrer
512-415-8300
steve@txindiegamecon.com