War Plan Pacific
Play-by-email flaw fixed in version 1.0.3.
Hampstead, NC, 05 May 2009
If you are one of the many War Plan Pacific players suffering from PBEM dysfunction, that dreaded affliction in which the desire to play opponents via email cannot be realized, it is time to rejoice and end the suffering! KE Studios, developer of the hit title, has just made available version 1.0.3 of War Plan Pacific which includes a brand new way to play the game against others: PBEM!
PBEM (Play By E-Mail) allows games to be played out at your leisure, without the need for syncing up a time to sit down and play with your opponent. War Plan Pacific was already the perfect strategic wargame for the gamer on the go, and now with the additional PBEM support it becomes even more busy gamer friendly! Just be warned, while the 1.0.3 patch cures players of PBEM dysfunction it does increase the likelihood of prolonged usage of War Plan Pacific, which if lasting for more than four hours at a time can lead to angry spouses, sleeping on the couch, and missed social events. But really don't worry, because it's well worth it.
It should be noted that to accommodate PBEM play certain gameplay elements have been modified when playing by PBEM. They include a modification to reaction movement and setting aggressiveness for groups arriving at their destinations since combat on the battle board is handled entirely by the computer. Complete details on how PBEM works and the changes can be found in the accompanying patch documentation.
Besides adding PBEM play to War Plan Pacific the version 1.0.3 patch also includes the following content:
• Support now for 1680x1050 and 1440x900 screen resolutions.
• Fixed bug in which a couple of light cruisers could prevent raids from hitting a base no matter how powerful the attacking force.
• Fixed bug in which invasions did not happen if the defender chose air.
• Fixed bug in which the Allies sometimes did not get adequate amphibious groups.
• Added a .wpp extension for saved games. Now players can simply double-click on a saved game to immediately launch the game. Additionally, one can drag and drop the file onto a War Plan Pacific desktop shortcut.
The War Plan Pacific version 1.0.3 patch can be downloaded directly from the official product page at Shrapnel Games.
To find PBEM opponents please visit the official forum.
War Plan Pacific was developed by KE Studios and is published by Shrapnel Games, home to many independent games of distinction. It is available for Windows at only $39.95 as either a physical product shipped to your door or as a digital download. The download version is on sale now thru May 12th as part of our Download Days Sale Event. There is a demo that provides a nice introduction to the full game available at the product page, and you can check out a video of War Plan Pacific in action on You Tube.
Since being released in December of 2008 War Plan Pacific has gone on to become one of the most acclaimed wargames of recent release. Out of Eight, Flash of Steel, Gameshark, IGN, Wargamer, Armchair General, Cyberstratge, and Mike Kreuzer have all praised War Plan Pacific's elegant gameplay and accessibility. The designer, John Hawkins, has also been a featured guest on the premier strategy podcast, Three Moves Ahead. You can listen to his episode here.
War Plan Pacific features the entire war in the Pacific from 1941 until 1945, but playable in a single session. With multiple victory conditions and three starting scenarios players will find the game highly addictive as they search for their own elusive decisive battle to win the war. Scenarios can be edited and new ones created using nothing more than a text editor, although graphics are hard coded (sorry, no War Plan Atlantic mods).
For more information on War Plan Pacific or to browse our complete collection of superb independent games please visit us at www.shrapnelgames.com. Our most recent releases include the IGF award winner, BRAINPIPE: A Plunge to Unhumanity and ProSIM's newest modern warfare title, the episodic Battle Group Commander: Episode One. Celebrating a decade in business all year, expect more great fun from Shrapnel as 2009 continues!
For press related information please contact Scott R. Krol by using the following form: www.shrapnelgames.com/forms/contact_shrapnel_games.html
To visit our company blog go to: forum.shrapnelgames.com/blog.php
For all other information, please contact:
Timothy W. Brooks
Shrapnel Games, Inc.
8254-109 Market Street
Box 190
Wilmington, NC 28411