Vision Game Engine
Version 8 to go on show at GDC.
FOR IMMEDIATE RELEASE
Eningen, Germany / Austin, TX – February 23, 2010 – Trinigy, an industry leading 3D game engine provider with over 125 licensees and offices in Germany and Austin, TX, today announced the upcoming version of its multi-platform Vision Engine. In addition to many features designed to expand developers’ artistic freedom and to boost performance across platforms, Vision Engine 8 boasts a new browser plug-in called WebVision that brings all of the creative power of the new version to browser-based gaming. Vision Engine 8 will be on display at the Game Developer Conference in San Francisco (March 11-13) in booth 1334.
Trinigy’s Vision Engine has been carefully optimized to support all major platforms (PC, Xbox360®, PLAYSTATION®3 and Nintendo Wii®) and any genre of video game. The Company now brings its advanced design to one additional platform: browsers. Vision Engine 8’s WebVision is a downloadable plug-in for all
common web browsers. Game developers can now work with the Vision Engine and its wealth of features, and quickly create stunning 2D or 3D browser-based games complete with animated characters, rich graphics, believable AI, physics, effects and more.
“The major platforms remain our core focus; however we cannot overlook the popularity of games delivered through and played in browsers,” said Dag Frommhold, managing director at Trinigy. “This new version of the Vision Engine delivers even greater workflow efficiencies, more impressive visual quality and more optimized performance for all the platforms we support; and with a few easy clicks, delivers those same benefits to studios developing for browser-based games as well.”
In addition to WebVision, Vision Engine 8 offers:
Extended Havok Physics Integration - Developers will be able to simulate static meshes, terrains, rigid bodies and character controllers using Havok Physics. A connection to the Havok Remote Debugger is also available.
DX 11 Support – Vision Engine 8 now supports Microsoft® DirectX® 11 graphics processors and features such as Shader Model 5.0 support, advanced soft shadows and tessellation to help developers create more detailed graphics at smoother frame rates.
Enhanced Multithreaded Support – Vision Engine 8 has been optimized to run on Intel® six-core hyperthreaded processors, which are capable of running up to 12 threads in parallel.
Sophisticated Water Shader – Vision Engine 8 provides a new, visually compelling water rendering system. Creating realistic water surfaces from rivers to oceans is now a matter of a few mouse clicks.
New Post-processing Framework – Vision Engine 8 provides a new, highly modular post-processing system that seamlessly integrates with both the forward and deferred renderers of the Vision Engine. New post-processing features – such as a new sun glare renderer – are included as well.
Console Resource Viewer – Initially available just for PC developers, Trinigy has extended the Vision Engine’s resource viewer to support all major platforms (Xbox360, PS3, Wii), enabling developers to know exactly how their platform’s memory is used and to optimize it’s performance as necessary.
Perforce Integration – Vision Engine offers a seamless integration into Perforce to enable better versioning of assets and more secure asset management within complex production environments.
LUA Remote Debugger – A new debugger for LUA scripts allows developers to inspect and debug script code of a running game.
New Audio System – Vision’s built-in sound system has been extended and optimized to provide streaming performance and to support additional sound formats.
Pricing and Availability
Like previous versions, Vision Engine 8 has tailored, royalty-free licensing models for large-scale productions, as well as casual or downloadable game projects (XBLA, PSN, WiiWare). The Vision Engine 8 SDK will be available in April 2010. For more information, check out www.sneakpeek8.com or visit Trinigy’s booth (#1334) at GDC 2010. To schedule a private demo, contact PrivateDemo@trinigy.net.
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For Trinigy:
Felix Roeken
General Manager
Phone US: (512) 334-6477
Phone EU: +49 (07121) 986-993
Email: sales@trinigy.net
World Wide Web: www.trinigy.net
Trinigy Inc. – US Office
823 Congress Ave, Suite 1005
Austin, Texas 78701 – USA
Phone: (512) 904-9145
Trinigy GmbH – Europe Office
Arbachtalstr. 6
72800 Eningen – Germany
Phone: +49 (07121) 986-993
© 2010 by Trinigy and its affiliates. “Trinigy” is a registered trademark.
All other products, company names, and logos are trademarks or registered trademarks of their respective owners.
About Trinigy
Based in Southern Germany and Austin, TX, Trinigy is a privately owned company committed to providing groundbreaking
game engine technology and first-class support to video game and serious game development studios across the globe.
Engineered to provide more creative and technical freedom, the company’s Vision Engine is currently in use in more than 125
commercial game productions by well-known companies such as Ubisoft, Take 2, Dreamcatcher, NeoWiz, Spellbound,
TimeGate Studios, Robot Entertainment, Nitro Games and more.
The Vision Engine has proven its versatility in a multitude of game genres, including real-time strategy, racing, first-person
shooters, role-playing games and massively multiplayer online (MMO) games. It is available and optimized for performance on
PC (DX9, DX10, DX11), Xbox360™, PLAYSTATION®3, Nintendo Wii™, XBLA™, PSN™, WiiWare™.
For more information about Trinigy, its Vision Engine or its technology partners, please visit: www.trinigy.net.
For Trinigy:
Felix Roeken
General Manager
Phone US: (512) 334-6477
Phone EU: +49 (07121) 986-993
Email: sales@trinigy.net
World Wide Web: www.trinigy.net
Trinigy Inc. – US Office
823 Congress Ave, Suite 1005
Austin, Texas 78701 – USA
Phone: (512) 904-9145
Trinigy GmbH – Europe Office
Arbachtalstr. 6
72800 Eningen – Germany
Phone: +49 (07121) 986-993