Verizon Acquires Stake in Super Computer International to Expand Presence in Online Video Gaming Market
Public Trial of All-New Multiplayer Game Browser-Messenger with Groundbreaking Features and Applications to be Launched This Summer
May 8, 2006
FOR IMMEDIATE RELEASE
NEW YORK and ATLANTA - Verizon has expanded
its involvement in the growing online video gaming arena by
acquiring an equity position in Super Computer International
Inc. (SCI), a leading provider of high-performance
game-server hosting solutions, gameplay-related services and
fully integrated gaming portals. Terms of the equity purchase
were not disclosed.
A primary focus of the Verizon-SCI relationship will be the
deployment of a next-generation, online game browsing and
messaging platform called PlayLinc that will give gamers more
control over their multiplayer gaming interactions, a richer
set of social networking tools and a wider variety of gaming
experiences. Among the features gamers can take advantage of
on the PlayLinc platform will be support for a variety of
gaming platforms, messaging tools including IM and VoIP,
dynamic server launching, server browsing, team management,
buddy tracking, player invitations, on-game controls and
more.
"Verizon's relationship with SCI will help us speed the
development and distribution of an advanced online gaming
platform with capabilities that we believe no other game
messenger currently delivers," said Mitch Dornich, group
product manager for new product development at Verizon.
"We're bringing together Verizon's strengths in broadband,
the Internet, communications and mass marketing with SCI's
state-of-the-art gaming technologies and expertise to create
an entirely new experience for the online gaming
community."
Jesper Jensen, CEO of SCI, said, "We're excited to be joining
forces with Verizon. The platforms we are devising will
re-set the standards and expectations of online game players
while simplifying and accelerating their ability to build
highly customizable gaming communities and personalized
social networks."
Verizon and SCI plan to conduct a limited trial of an
all-new, Verizon-branded game browser-messenger powered by
PlayLinc and then open the trial to the public this summer.
PlayLinc will also be made commercially available to other
gaming providers through SCI and Verizon.
Today, Verizon offers online gamers its Verizon Game Network
(VGN) as part of its Verizon Games Services collection of
on-demand, full-version computer and interactive games
(http://games.verizon.net). Based on
technology from SCI, the current VGN game messenger
application allows users to easily join one another online to
play interactive games by creating their own customized game
servers, track stats for every game they play, and use a
headset and microphone to chat with friends.
In addition to its online gaming services, Verizon has also
interacted directly with the large and growing population of
serious gamers through its sponsorship of key gaming groups
and competitive events. In December 2005, Verizon became a
sponsor of the Cyberathlete Professional League (CPL), the
world's first professional videogames league, and sponsored a
North American competitive tournament for the popular "Quake
4" computer game. As part of its CPL sponsorship, the Verizon
Game Network provides game servers for the CPL's online
Counter-Strike 1.6 tournament, which boasts 40,000 serious
players in year-round competition. The CPL has awarded more
than $3 million in prizes to gamers since its inception in
1997.
The introduction of the Verizon Game Network in September
2005 and the company's involvement in the online gaming
community has established Verizon's credentials as a player
in the rapidly growing market.
"When Verizon launched VGN, gamers were wondering what a
phone company was doing in the gaming space," said Angel
Munoz, founder and president of the Cyberathlete Professional
League. "Now they know. Verizon isn't just providing servers;
it's also providing the essential tools for launching games,
chatting in them, talking in them and much more. We've seen
this resonate with the gamers who have used VGN, and we
expect that the new applications to come from Verizon and SCI
will have a huge impact in the gaming community at
large."
Dornich said, "Verizon's local to global network assets and
deep experience in high-performance data networking translate
directly to our ability to deliver a uniquely rich online
gaming experience. Regardless of whether you're a serious or
casual gamer, stay tuned for more news from Verizon and
SCI."
About Verizon
Verizon Communications Inc. (NYSE:VZ), a Dow 30 company, is a
leader in delivering broadband and other communication
innovations to wireline and wireless customers. Verizon
operates America's most reliable wireless network, serving 53
million customers nationwide; one of the most expansive
wholly-owned global IP networks; and one of the nation's
premier wireline networks, serving mass market and wholesale
customers. Based in New York, Verizon has a diverse workforce
of more than 250,000 and generates annual consolidated
operating revenues of approximately $90 billion. For more
information, visit www.verizon.com.
About Super Computer International,
Inc.
Super Computer International, Inc (SCI) is a well-established
provider of gaming client applications, on-game display
technologies, backend infrastructure and support for high
speed online multiplayer video gaming. SCI has contracts to
provide gaming technologies to the majority of the top
developers and publishers of multiplayer video games and is
considered the next leader in all-in-one multi-platform
end-user technology. For more information visit www.supercomputerinc.com
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Media contacts:
Bobbi Henson (Verizon)
972-718-2225
bobbi.henson@verizon.com
Thomas Evans (SCI)
770-344-1100
Tevans@supercomputerinc.com