Vainglory has made $50 million in revenue since launch
Majority of game's revenue came through iOS, and US market accounted for $16 million
Mobile MOBA Vainglory has earned $50 million in gross revenue worldwide across both Andoid and iOS since its launch in 2014. The game is the third most successful mobile MOBA in terms of player spending, ranked behind Arena of Valor and Mobile Legends.
According to a SensorTower report, US players are responsible for 32% of that revenue, or $16 million. Japanese players account for 12% of the game's revenue.
The majority (64%) of player spending comes through the App Store--unsurprising, given that the game launched as an iOS-only game alongside the iPhone 6.
Developer Super Evil Megacorp has achieved notoriety with Vainglory particularly as a pioneer for mobile esports, and at the end of last year secured $19 million in funding to double its studio space and invest in its 5v5 game mode.