Skip to main content

Utopia-City..Demo…

London, England, March, 22, 2006- Worldwide Publisher REEF Entertainment, and developer Parallax Arts Studio announce the release of the demo for this action-packed, first person shooter game Utopia-City. The game is set in a virtual world Utopia. The goal of Utopia-City is to destroy the Utopian world and to save humankind from virtual slavery. During gameplay the player will be involved in massive combat scenes, meet a lot of powerful opponents, and fight for the future of the real world. The player will be the last hope and the last chance for the mankind.

The Story..

In 2091, the people of the small town of Postville became the center of an immense, unprecedented experiment. Utopia, a parallel virtual environment of the real world, was created for them. It was designed to grow and exist independently of the real world. The people (or rather their thoughts, knowledge, imagination and feelings) became part of this new virtual world, allowing its central server, the Mastermind, to develop and prosper.

Utopia became a "purgatory" for its people as it promised to grant them the ability to create their own paradise. In exchange, the Mastermind was allowed to freely scan each person's emotions, thoughts and feelings. The experiment turned out to be such a success that the Mastermind offered Utopian citizenship to the rest of the non-virtual world. Over time, the experience of Utopia became so popular that its inhabitants eventually outnumbered those remaining in the real world. Thousands of Utopia's users refused to exit the virtual world. Hoping to gain immortality each inhabitant sought to become a "digital god" and create his or her own paradise. The physical world fell apart in their absence.

The deterioration of the physical world prompted the government to establish the Department of Anti-Utopian Affairs (AUA), created for the sole purpose of sending elite teams of agents, called Removers, to Utopia. It is only possible to extract a person from Utopia at the moment of his or her virtual death. The agents' missions were to disconnect the victims caught in the virtual web and destroy the Mastermind. Unfortunately, at this time all the agents have vanished into Utopia and are not expected to return. Even those who remained devoted to their duty have experienced no security and have failed in their mission to destroy the Mastermind.

The players have a choice: they may conform to the ways of Utopia and abide by its laws; or, if they figure out how to free themselves, they can attempt to destroy the Mastermind and rescue the other hostages trapped in the great virtual dream.

Utopia City Description:

In 2091, the people of the small town of Postville became the center of an immense, unprecedented experiment. Utopia, a parallel virtual environment of the real world, was created for them. It was designed to grow and exist independently of the real world. The people (or rather their thoughts, knowledge, imagination and feelings) became part of this new virtual world, allowing its central server, the Mastermind, to develop and prosper.

Utopia became a "purgatory" for its people as it promised to grant them the ability to create their own paradise. In exchange, the Mastermind was allowed to freely scan each person's emotions, thoughts and feelings. The experiment turned out to be such a success that the Mastermind offered Utopian citizenship to the rest of the real world. Over time, the experience of Utopia became so popular that its inhabitants eventually outnumbered those remaining in the real world. Thousands of Utopia's users refused to exit the virtual world. Hoping to gain immortality each inhabitant sought to become a "digital god" and create his or her own paradise. The physical world fell apart in their absence.

The deterioration of the physical world prompted the government to establish the Department of Anti-Utopian Affairs (AUA), created for the sole purpose of sending elite teams of agents, called Removers, to Utopia. It is only possible to extract a person from Utopia at the moment of his or her virtual death. The agents' missions were to disconnect the victims caught in the virtual web and destroy the Mastermind. Unfortunately, at the time of entering the game all the agents have vanished into Utopia and are not expected to return. Even those who remained devoted to their duty have experienced no security and have failed in their mission to destroy the Mastermind.

The players have a choice: Conform to the ways of Utopia and abide by its laws, or, if they can figure out how to free themselves, attempt to destroy the Mastermind and rescue the other hostages trapped in the great virtual dream.

Product features:

  • Exploration and battle through 20 vast locations, each with multiple objectives to complete
  • Epic environments with cinematic special effects
  • Intense story-driven structure packed with fearsome firepower
  • Unique, high-energy gun-toting gameplay
  • 5 kinds of weapons, including sniper rifles and lancers
  • Highly detailed polygonal scenes and lifelike characters
  • Real-time physical damage to enemies, vehicles, and structures
  • Smart AI characters that react to multiple attacks
  • Outstanding sound effects and musical score
  • Interaction with dozens of unique characters
  • One square mile of outdoor game environments to explore
  • Teleport system
  • Easy-to-use interface that gives the player flexible control
  • Dozens of game objects that utilize real world physics for the player to use and control
  • Next generation 3D engine that utilizes a wide array of lighting, bump mapping and pixel shading techniques

System requirements and operation systems:

Minimum system configuration:

  • Operating system Microsoft® Windows® XP
  • Processor Pentium® III 733 MHz
  • 256 MB RAM
  • Graphic card NVIDIA® GeForce3TM 64 MB RAM (GeForce4TM MX not supported), ATI® 8500
  • DirectX® 9.0 compatible sound card
  • 1 GB HDD
  • 16x CD-ROM
  • DirectX® 9.0с

Recommended system configuration:

  • Operating system Microsoft® Windows® XP
  • Processor Pentium® IV 2.4 GHz
  • 1024 MB RAM
  • Graphic card NVIDIA® GeForceFXTM 128 MB RAM (GeForce4TM MX not supported), ATI® 9800
  • DirectX® 9.0 compatible sound card
  • 1 GB HDD
  • 32x CD-ROM
  • DirectX® 9.0с

Multiplayer: None

PUBLISHER: REEF Entertainment Limited

DEVELOPER: Parallax Arts Studio in conjunction with Play Ten Interactive

GAME GENRE: First Person Shooter

FORMAT: PC

U.K./EURO RETAIL: £29.99 / 39.95

BARCODES: UK - 506 011 243 0145 / Germany - 506 011 243 0152 / France - 506 011 243 0169 Spain - 506 011 243 0176 / Italy - 506 011 243 0183

SCHEDULED: End May 2006

OFFICIAL WEBSITE: www.utopiareal.com

Web - www.Frazer-nash-communications.co.uk

Email - fnc@frazer-nash-communications.co.uk

Skype - frazernashcommunicationsuk

Tel - 0044 01296 712522

Read this next

GamesIndustry.biz avatar
GamesIndustry International is the world's leading games industry website, incorporating GamesIndustry.biz and IndustryGamers.com.