Unigine v0.32 is released.
Unigine is an engine of virtual worlds, standing on the bleeding edge of technology. Main fields of application are cross-platform games and virtual reality systems.
Key features
- Rendering engine
+ Pixel Shader 3.0 technology support
+ HDR (64-bit color High Dynamic Range rendering)
+ Dynamic shadowing (including soft stencil shadows)
+ Per-pixel normal mapped lighting
+ Postprocessing effects: motion blur, refraction
+ Volumetric environmental effects
+ Particle systems
+ A lot of additional shaders, like sun energy skattering, lightmaps and Fresnel refraction
+ Different types of mirrors
+ Optimized codepathes for different card generations (nv30, nv40, glsl, arbtec)
+ Seamlessly interconnected indoor and outdoor scenes
- Physics engine
+ Rigid body physics system
+ Ragdoll character animation
+ Complex mechanisms
+ Ray car physics
+ Dismemberable objects
+ Fluid buoyancy
+ Physics-driven sound
+ Skeletal animation system
- Virtual 3D GUI with various widgets
- Set of content creation tools and plugins
- Bytecode script compiler with C/C++ like syntax
- Supported platforms are MS Windows and Linux
Full features list is also available (http://unigine.com/features/).
You can download Unigine v0.32 demo (http://unigine.com/download/) to become acquainted with its capabilities by yourself.
Distributive set
Full Unigine distributive set contains:
- Unigine library itself
- Full documentation pack
- MeshViewer
- NormalMapper
- Unigine data archiver
- 3DStudio mesh export/import plugin
- Maya mesh export/import plugin
- 3DStudio skinned mesh export plugin
- 3DStudio multimaterial export plugin
- Quake3 map converter into mesh
- Doom3 map converter into mesh
Unigine was created taking into consideration that there are a lot of programmers who are familiar with C/C++ and artists who work in 3DStudio or Maya. So Unigine scripts have C/C++ like syntax and there is a set of plugins for 3DStudio and Maya to provide opportunity of work in accustomed enviroment to our customers. We hope this will increase development speed of your Unigine-based application.
What's new since v0.3
- Script interpreter was fully rewritten, now Unigine has fast bytecode script compiler
- Resources encryption
- v0.3 bugfix, including silhouette distorion at refraction
- Water flow
- 3D GUI effects
- LWO (LightWave 3D objects) support
- New tools were introduced - MeshViewer, NormalMapper and data archiver
- Doom3 and Quake3 map converters into mesh
- New licensing option - low-cost evalution version available
Licenses
There are 5 types of licenses for Unigine, all of them are royality-free:
- Evalution license
- Per-developer license (deferred payment)
- Per-developer license
- Site unlimited license (deferred payment)
- Site unlimited license
For more information about licenses and prices see our products page (http://unigine.com/products/).
About Unigine Corp.
Unigine Corp. is an international distributed team grown from http://frustum.org/ project. Aim of Unigine Corp. is to provide a high-end graphics and physics engine, which will be widely available.
For more information about Unigine visit http://unigine.com/ or e-mail info@unigine.com.