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Tripwire Interactive updates

Free content for both Killing Floor and Red Orchestra, all in one week.

Haarlem, the Netherlands – 14 December 2009 – Tripwire Interactive are certainly not calling it a day after finishing a goldmaster; after various free content upgrades for their killer zombie shooter Killing Floor the past months, they this weekend released four new maps from the Grindhouse Map contest. Incredibly, on top of this, they have also released the first free MOD for Killing Floor: Defence Alliance 2 !

Tripwire is certainly busy but they aren't done. They are now offering current owners of Killing Floor two free guest passes (on Steam) to hand out to friends that have yet to try the game. The pass is free for three days (ending today) so make sure to get your friends together to play Killing Floor! Buy the boxed version of Killing Floor at the Iceberg Interactive shop here (Europe only, now 15% off due to Crazy X-mas Sales!) or at a retailer near you.

About the 4 new maps released

The four brand new visually stunning looking maps, the winners from the Grindhouse competition, are:

• KF-Icebreaker – Winner of the $10,000 grand prize in the mapping competition and one of the most ambitious, creative, and visually stunning Killing Floor maps ever made,

• KF-Departed – Winner of second place in the final wave of the mapping competition, Departed is a visually impressive level set in an industrial city area outside of London..

• KF-Crash – Winner of third place in the final wave of the mapping competition, Crash is an impressive remake of a classic custom map for the original Killing Floor mod.

• KF-FilthsCross – Winner of second place in Wave 1 of the mapping competition, Filth’s Cross is both incredibly fun and intense.

About Defense Alliance 2 (mod for Killing Floor)

Defense Alliance 2 is a total conversion mod for Killing Floor featuring team based futuristic FPS game play. It blends fast paced action with class based tactics to create an experience that is instantly enjoyable while still offering very deep gameplay. Two teams face off in attack/defend scenarios where the attackers must complete their objectives before time runs out. The mod features six different classes: Medic, Mechanic, Rocketeer, Machine Gunner, Sniper and the Rifleman, each with their own special abilities. Players can set up their own turrets such as cannons, miniguns, and rocket turrets, place ammo boxes, heal other players, use EMP grenades and rocket launchers against turrets, and more.

In addition to the regular Defence Alliance 2 gameplay mode, it also features a new Killing Floor based gameplay mod called Co-op Specimen Survival. A small group of players are set against waves of specimens. Players can use turrets and mines to build up their defense then have a limited amount of respawns with which to defeat the waves of incoming specimens.

Red Orchestra

If that was not enough, Tripwire Interactive has also been busy in maintaining their support for Red Orchestra: Ostfront 41-45 with the release of the Mare Nostrum mod. Mare Nostrum brings the British Commonwealth to Red Orchestra, focusing on the deserts and towns of North Africa and the surrounding Mediterranean. Now you can play as British, Polish, Australian and Italian troops, with a huge range of additional features:

• 26 all-new Steam achievements.

• 14 new infantry weapons, such as the ever-distinctive

Thompson submachine gun, Bren machine gun, Beretta 1934 pistol, and the SMLE rifle.

• Full Italian and Polish localizations.

• Over 20 new crewable vehicles including the Italian Carro Armato M13/40 and Semovente 75/18, countered with multiple Valentine tank variants, plus the Stuart I, Matilda II and Vickers Mk VIB.

• 12 new maps, including:

o Crete — Fallschirmjäger units dropping into the midst of Australian defenders in this classic battle.

o Ancona Approach — The Fallschirmjäger are back in action, this time defending against the Polish advance in eastern Italy.

o Gazala Line — Desert tank warfare does not get bigger than this. Start your engines and prepare for total war.

o Road To Tunis — The war in North Africa is almost over, but the British must first push the Axis tanks from one last mountain valley to reach Tunis.

o Tobruk Central — The Australian defenders have been under siege for longer than they can remember, how much longer will they be able to hold out?

o Bardia — The Italian garrison is surrounded, but they will not give us this cliff top town and its valuable port without a struggle.

So whether it is the North African campaign, roaming the deserts in the armored vehicle of your choice or the bitter fighting in Crete and mainland Italy, new and old players alike will get a chance to see why RO remains a classic. Now with the opportunity to re-play those battles RO-style, courtesy of Mare Nostrum! Buy Red Orchestra from the Iceberg Interactive shop here (Europe only) or at a retailer near you.

Kudos to Tripwire !!

About Tripwire Interactive

Based in Roswell, Georgia, Tripwire Interactive is an entertainment software developer and publisher founded in 2005 by the award winning mod team and winners of the “$1,000,000 Make Something Unreal” competition. Released in early 2006, Tripwire Interactive’s debut retail title Red Orchestra: Ostfront 41-45 has achieved both critical and commercial success garnering several awards including “Multiplayer Game of the Year” and “FPS of the Year” for 2006. With Red Orchestra ranking as one of the most played PC Multiplayer games in the world and 400,000 units sold on PC, Tripwire Interactive have proven that with hard work, determination, and great distribution partners, independent game developers can still make a big splash in the games industry. Killing Floor, Tripwire’s second title, jumped straight to the top of the Steam best-seller list and instantly became one of the top-ten most played FPS games in the world. Following on from the success of self-publishing Killing Floor, Tripwire are now publishing third-party titles in stores in North America, starting with the award-winning Zeno Clash. For more information visit Tripwire Interactive’s website at www.tripwireinteractive.com

About Iceberg Interactive

Iceberg Interactive is a fast expanding videogame publisher set to make a splash in the interactive entertainment industry. Staffed with industry veterans and with offices in key locations around the world, Iceberg Interactive is a new alternative for developers looking to bring their products to a worldwide audience. Iceberg Interactive’s portfolio of products includes titles for both the PC and console platforms, with a special focus on the casual gamer and specialty niche products. This is reflected in our line-up which includes simulators, tycoon, adventure, action and brain-training games.

When it comes to games… don’t just play… play it cool.

Iceberg Interactive

Angelique Houtveen

pr@iceberg-interactive.com

Tel: (+31)23-5430960

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