Trapped Dead
Freed to buy via Headup Games' shop.
Trapped Dead can be bought via our shop: http://www.headupgames.com/conpresso/_rubric/index.php?rubric=EN+Shop
The patch can be downloaded through the game itself or our product page to the game ( http://www.headupgames.com/conpresso/_rubric/index.php?rubric=EN+Games+Trapped-Dead)
Without further ado, here is the Patchlog to the update:
Patchnotes Trapped Dead 1.0.71:
GENERAL:
- several text and layout adjustments
- item pop-up text is now removed when the item is picked up
- adjusted walkable areas in Weapon Shop and Shooting Range level
- fixed mouse trapped inside an area that is smaller than the current window
- fixed crash during fights when weapon was destroyed (e.g. grenades)
- fixed a bug that an attack loop was repeated over and over again
- changed some movement parameters for quicker turning and pathfinding around corners
- stamina change due to movement or melee fight is now unique for every character
- several balancing issues addressed
- fixed input bug where fast clicking interrupted a started attack
- ranged weapon cursor will now fade out if target is out of range
- fixed bug where you can't interrupt the current movement by attacking something
- increased attack speed of some zombies
- fixed AI pathfinding states after attack
- fixed AI sensor update intervals and location detection
- fixed crash in AI sensor array update
MULTIPLAYER:
- 'Ready' button in bunker is now enabled as soon as a character is selected by the client
- fixed item synchronization in bunker when a client has already selected some items and a new client joins
- new messages about network state
- increased pushback to zombies because of disabled ragdoll
- fixed crash in explosive scene objects handling (barrels)
- player name can now be chosen in Host or Join Menu
- special handling for multiplayer mission events where party setup differs from storyline
- fixed "locked" characters in bunker
- Refactored fight system for multiplayer matches to avoid double hits on client
- fixed AI's dead target handling, not all references to player were removed
Best regards,
Michael
Michael Zolna
Executive PR & Marketing Manager
zolna@headupgames.com
Tel. +49 (0)2421 - 4868703
Mobil: +49 (0)151 - 23551787
Headup Games GmbH & Co. KG
Nordstr. 104
52353 Düren
Germany
www.headupgames.com