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Torque Game Engine Advanced

PC development system promises double the frame rates with version 1.7.

For Immediate Release

Eugene, OR, April 4, 2008 -- GarageGames, the leading technology provider for independent game developers, has released version 1.7 of their Torque Game Engine Advanced. In addition to offering support for most high-end video cards and now with rendering fallbacks all the way to DirectX 8, TGEA 1.7 comes with new game examples to allow users to quickly prototype and produce PC games. With TGEA, developers can harness cutting edge shaders produced with 3rd party tools and apply post processing effects like glow, bloom, HDR, FSAA and other features of modern game development.

"This version probably introduces the biggest performance improvement Torque has ever seen," commented Matt Fairfax, who spearheaded development of this release for GarageGames. "In addition to focusing specific attention on stability, huge swaths of code got refactored and we've seen frame rates double and even triple in some of our standard test cases. We did a lot to improve usability too. TGEA 1.7 ships with a combination of new game examples and smoother documentation that will make it much easier for everyone to make great-looking 3D games."

The new release of TGEA 1.7 also introduces MegaTerrains (64 sq. km and up) complete with full realtime editor support, a brand new and completely abstracted sound system (SFX), and several other usability updates and fixes. TGEA also supports cross platform development under separate license with Torque 360 for Xbox 360 developers. For more information regarding Torque Game Engine Advanced, check out Torque Game Engine Advanced on GarageGames.com.

About GarageGames

GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced, and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been licensed by Vivendi, NC Soft, Electronic Arts, and Ubisoft. Torque has also been used to develop hits like Marble Blast Online!, Fallen Empire: Legions, Penny Arcade Adventures, Screwjumper, Rocketman and hundreds of other titles on Windows, Mac, Linux, Nintendo Wii, Xbox 360, and GarageGames' own InstantAction web-based gaming service.

If you have any questions or concerns please send an email to havefun@garagegames.com and we will be happy to get back to you.

GarageGames, Inc.

245 W 5th Ave

Eugene, OR 97401

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Contact:

Brett Seyler

bretts@garagegames.com

541.345.3040

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