News PlayStation VR to see greater demo presence at GameStop CEO Paul Raines says "I expect we'll have a lot of demos in stores, unlike the Oculus or HTC" April 18, 2016 James Brightman
Feature Why Insomniac is committing to VR Ted Price discusses his studio's plan to release three VR games this year, including two just-announced exclusives for Oculus Rift April 18, 2016 Brendan Sinclair
Feature GameStop unveils publishing label GameTrust Retailer officially moves into publishing, initially only with smaller indie titles, Mark Stanley tells us April 18, 2016 James Brightman
News Oculus "don't condone" HTC Vive software hacks Don't plan on playing Lucky's Tale on your Vive for too long... April 14, 2016 Rachel Weber
Feature "I don't want a world where games try to be more like Hollywood" Chair Entertainment's Donald Mustard talks Spyjinx, JJ Abrams and how there could be a "bloodbath" in the VR market April 14, 2016 James Brightman
News Force Field and Vanguard Games merge Will exclusively work on VR and AR April 14, 2016 Rachel Weber
News GREE launches $12 million VR investment fund Augmented and mixed reality companies will be considered, in gaming and beyond April 13, 2016 Matthew Handrahan
News Oculus: "We've taken steps to address the component shortage" VR company apologizes again for the bigger-than-expected delays that many of its customers have been seeing since launch April 12, 2016 James Brightman
Feature Free-to-play not viable on VR just yet - Palm Resolution Games CEO explains why his Gear VR game Bait! runs on microtransactions anyway, and why VR is in for some bad press April 12, 2016 Brendan Sinclair
Feature Lucky's Tale: Why third-person games are a vital part of VR's future First-person may be the intuitive path for VR devs, but Playful CEO Paul Bettner believes "the entire industry is going to wake up" to a new perspective April 12, 2016 Matthew Handrahan
News US legislator presses Oculus on user privacy Sen. Al Franken asks Brendan Iribe for answers on company's collection and sharing of user location, physical movements, and communications April 8, 2016 Brendan Sinclair
Feature VR devs "have a responsibility to be considerate" of the player Ubisoft Red Storm Creative Director David Votypka on the psychology and potential of VR April 8, 2016 James Brightman
Opinion How will developers make money from VR? Price pressure is going to set in early for the all-digital platforms; game creators will need to explore how people are willing to pay April 8, 2016 Rob Fahey
News Oculus Rift tops awareness among VR headsets - Nielsen Still, only 22% of gamers have heard of the Rift, with awareness for the Vive and PSVR even lower April 7, 2016 James Brightman
News HTC acknowledges Vive shipping problems Company working to resolve "multiple issues" since it began sending out VR headset, but insists nothing is delayed April 7, 2016 Brendan Sinclair
News Crytek's VR First initiative partners with IEEE "Collaborating with the IEEE dramatically broadens the potential reach of VR First" April 7, 2016 Rachel Weber
News Oculus apologises for "unexpected component shortage" Delays in shipping headsets caused by supply line issues, says firm April 4, 2016 Dan Pearson
Feature Two Sony presidents, one VR revolution Two executives are better than one when it comes to talking pricing, strategy and VR games of the future April 1, 2016 Dan Pearson/Rachel Weber
News Starbreeze invests $750K in VR/AR studio Freeform Labs is based in Santa Monica, working on VR title ElemenTerra March 29, 2016 Rachel Weber
News Sony open to PSVR on PC Company delayed PS4 VR headset in response to increased sales projections, expects to ship up to 2 million this year March 29, 2016 Brendan Sinclair
News Oculus VR: Touch games "need more time" Jason Rubin has pointed to software as the reason the Rift's hand-tracked controllers won't launch until later this year March 29, 2016 Matthew Handrahan
News Visionary VR raises $6m in Series A “Today, only expert-level developers can create VR stories, we're going to change that” March 23, 2016 Rachel Weber
News Fove VR raises $11 million from Colopl, Hon Hai Japanese company specialising in eye-tracking tech will go into full production later this year March 23, 2016 Matthew Handrahan
News Oculus: "We don't believe the consumer has space" for room-scale VR Jason Rubin explains why the Vive's key feature is not an important aspect of the Rift's messaging March 23, 2016 Matthew Handrahan
Opinion Roundtable: What we learned about VR at GDC Virtual reality is a current reality, but its future remains a question mark - the GI.biz team reflects on VR we saw during GDC March 22, 2016 GamesIndustry.biz