News Are VR exclusives bad? It's complicated "In a lot of cases a game is not gonna be made at all unless it gets a boost from something like a timed exclusivity deal" July 21, 2016 Matthew Handrahan
News VR "kind of scares me as an investor" - Lasky Mitch Lasky, venture capitalist at Benchmark, also believes Facebook's acquisition of Oculus may not have been a good thing for VR July 19, 2016 Matthew Handrahan
Feature CryEngine 5 business model is built on "appreciation and trust" Crytek's 'pay what you want' strategy targeted at the "next wave" of game developers, says MD Avni Yerli July 13, 2016 Matthew Handrahan
Feature "Is there a space in games for the deliberately developmental game company?" Robin Hunicke and Funomena are trying to find out, making experimental games without a 100% focus on profitability July 12, 2016 Alex Wiltshire
News GameStop sells out of PS VR pre-orders... again Second allotment sells out in 4 minutes July 1, 2016 Rachel Weber
News HTC Vive spearheads $10bn VR VC group 27 firms have joined with HTC Vive in the VR Venture Capital Alliance June 30, 2016 James Brightman
Feature "From a publishing point of view, VR is just too risky" A BIG Business Forum panel exposed a reluctance among smaller publishers to commit resources to supporting VR June 30, 2016 Matthew Handrahan
Feature Starbreeze secures $9 million from Acer ahead of StarVR launch Premium headset will ship in limited quantities this year, with full production scheduled for 2017 June 27, 2016 Matthew Handrahan
Feature Oculus: Our exclusive deals are good for the VR industry Head of Content Jason Rubin also stresses that with the launch of Oculus Touch, "We're going to do it the right way this time" June 22, 2016 James Brightman
Opinion Oculus and Valve send mixed messages on VR exclusivity Valve wants the VR market to be entirely open, but the belief that Oculus is trying to lock it down is built on a series of misunderstandings June 20, 2016 Matthew Handrahan
News Newell weighs in on VR exclusives Valve head says tying development funds to specific hardware is bad for customers and developers June 17, 2016 Brendan Sinclair
News PlayStation VR demos hit stores starting tomorrow Sony rolling out hands-on kiosks at hundreds of North American locations this month June 16, 2016 Brendan Sinclair
News VR not ready for the mainstream - Fils-Aime Nintendo of America president says the company will adopt VR once it's mass market approachable June 16, 2016 Brendan Sinclair
News Michael Bay joins Rogue Initiative Filmmaker teams up with upstart VR studio to make original interactive entertainment June 15, 2016 Brendan Sinclair
News PlayStation VR likely to be in short supply - Sony With big questions about consumer uptake of VR, expect conservative shipments of new headset June 15, 2016 Brendan Sinclair
Feature "We're not creating haves and have-nots" New consoles will not split the market, Sony says, but in its Project Scorpio VR push can Microsoft also keep that promise? June 15, 2016 Matthew Handrahan
News Limitless scores close to $1m in seed funding VR technology behind Gary The Gull that delivers "Pixar-quality VR characters" June 10, 2016 Rachel Weber
Opinion Is VR just a stepping stone to something bigger? Hype for VR platforms may conceal fundamental limitations; but AR, just over the horizon, has the potential to revolutionise personal computing entirely June 10, 2016 Rob Fahey
News eSports' "path to profitability farther off than VR" for publishers - Pachter Despite the slow ramp up of headsets, VR should monetize better for publishers in the next few years, the analyst says June 6, 2016 James Brightman
Feature "I'm doing this because I'm a gamer" Ready at Dawn's Ru Weerasuriya says he puts fun and creativity above profit; he talks to us about VR and his new co-op melee game De-formers June 2, 2016 James Brightman
News Microsoft seeking to control VR/AR ecosystem Microsoft is inviting other manufacturers to build devices with Windows Holographic June 1, 2016 James Brightman
News Facebook acquires VR audio specialists Oculus-owning social network snaps up Scottish studio Two Big Ears May 24, 2016 Rachel Weber
Feature Can local multiplayer translate to online VR? Boneloaf's party brawler Gang Beasts works with everyone on the same couch, but can Coatsink recreate the magic across distance and through headsets? May 23, 2016 Brendan Sinclair
News Oculus introduces DRM that kills Revive mod No more playing Oculus titles on your Vive May 20, 2016 Rachel Weber
Opinion Daydream could make mobile VR matter Weekly recap: Mobile VR gets a big push, Nintendo goes Hollywood, and E3 may mark the beginning of half-step console upgrades May 20, 2016 James Brightman