News BAFTA names VR advisory group "Created to explore and articulate the impact that VR will have on the current landscape of film, television and games" Oct. 4, 2016 Dan Pearson
Opinion VR: There will be blood The diversity of software already out there for VR is proof of a bubble; variety is great, but even if VR succeeds overall, many creators will be left behind Sept. 23, 2016 Rob Fahey
Feature Making VR and AR a low-risk investment How Climax Studios is using unproven tech with a small installed base to build its business beyond work-for-hire Sept. 22, 2016 Brendan Sinclair
Feature Is AR the future of the VR market? VR's immersive qualities may limit its commercial potential, and AR could be the technology to pick up the slack Sept. 21, 2016 Matthew Handrahan
Feature VR's Brookhaven Experiment kicks off AAA push into casinos Phosphor Games and Gamblit explain why they're betting AAA video games will take off on casino floors Sept. 19, 2016 James Brightman
News Raw Data the first VR game to make $1m in a month - report Survios points to AAA quality and AAA price as it lays claim to revenue milestone Sept. 16, 2016 Matthew Handrahan
News CCP on "path to break even" in VR after $30 million investment CEO Hilmar Petursson says conservative planning brought stability, predicts 2018/19 as the moment when "things really pick up" Sept. 13, 2016 Matthew Handrahan
News First speakers confirmed for Develop:VR October show to be keynoted by Dean Johnson - 10% discount for GI readers Sept. 8, 2016 Dan Pearson
Feature VR: Not all legal plain sailing ahead Harbottle & Lewis explores the potential product liability and data protection issues that might emerge with the rise of virtual reality Sept. 6, 2016 Daniel Tozer and Donald Mee
News Take-Two getting into VR Despite previous skepticism of new tech, publisher plans to launch Carnival Games VR this year Aug. 31, 2016 Brendan Sinclair
News Kojima joins Prologue Immersive advisory board New post at VR startup sees designer reunite with collaborator from Metal Gear Solid cinematics Aug. 26, 2016 Brendan Sinclair
News New VR studio Squanchtendo launches Epic Games plus the Rick And Morty mastermind - welcome to future of VR Aug. 25, 2016 Rachel Weber
News HTC Vive drawing more interest than Oculus from devs - VRDC survey Also, 78% of VR devs are saying no to exclusivity Aug. 24, 2016 James Brightman
News ZeniMax raises the stakes in Oculus VR lawsuit Amended complaint makes direct accusations against John Carmack, questions Luckey's role in Rift's creation Aug. 23, 2016 Matthew Handrahan
News BAFTA launching VR advisory group AMD VP Roy Taylor to chair LA-based panel exploring medium's potential impact and opportunities Aug. 19, 2016 Brendan Sinclair
News VR/AR to reach $162 billion in worldwide revenues by 2020 - IDC Importantly, hardware accounts for half of the forecast and it includes applications for all industries, not just games Aug. 18, 2016 James Brightman
News Oculus Rift hitting retailers in Europe, Canada Retail partners open preorders; VR headsets arrive in brick-and-mortar locations September 20 Aug. 17, 2016 Brendan Sinclair
Feature VR's AAA wave is coming - First Contact Entertainment Starbreeze vets found new studio with "mission to become the top independent AAA VR game development team in the industry" Aug. 5, 2016 James Brightman
News SteamVR tracking technology to be free to developers Complete a special course and its all yours, royalty and licensing free Aug. 5, 2016 Rachel Weber
News Owlchemy raises $5m in Series A funding Job Simulator studio ready to push VR even further with Qualcomm Ventures backing Aug. 3, 2016 Rachel Weber
Feature Ubisoft: Our VR games will be profitable Alain Corre, head of EMEA, explains why Ubisoft is betting on VR and talks about eSports aspirations Aug. 1, 2016 James Brightman
News Samsung Gear VR hits 1 million MAUs Facebook's Mark Zuckerberg sheds light on the growing reach of mobile VR, believes that AR will follow the same path July 28, 2016 Matthew Handrahan
Feature Games finally becoming a mature entertainment biz - Zelnick Take-Two boss weighs in on evolution of the industry, Nintendo's feast-or-famine cycle, VR, and his company's new indie program July 25, 2016 James Brightman
News The vanishing differences between mobile and desktop VR "Very soon, the content you're playing on Vive will be very easily playable on what we call mobile VR platforms right now” July 25, 2016 Matthew Handrahan