News Facebook releases Spaces for HTC Vive Oculus parent officially supports rival VR hardware with social chat app Dec. 19, 2017 Brendan Sinclair
Feature "2018 is going to be the year where gamers take the power back" At the Slush conference, Paradox CEO Fredrik Wester predicted that next year will be great for gamers, and another disappointing one for VR Dec. 19, 2017 Matthew Handrahan
News Squanchtendo rebrands to avoid Nintendo clash Justin Roilland's VR studio now called Squanch Games, teases first title announcement at this week's Game Awards Dec. 7, 2017 James Batchelor
Stub Sony experimenting with PSVR free trial program The program has already reached max capacity, but it's an interesting tactic to spark more VR adoption Dec. 4, 2017 James Brightman
News BBC launches VR Hub studio Broadcaster will focus on high-quality, high-impact experiences in effort to push tech to the mainstream Dec. 1, 2017 Brendan Sinclair
News VR to star in China's $1.5bn future tech theme park Virtual rollercoasters, shooting games and alien tours will feature Nov. 29, 2017 Christopher Dring
News More than one million VR headsets sold last quarter PlayStation VR accounts 80% of Japanese market Nov. 28, 2017 Ivy Taylor
Feature Wargaming's symbiotic relationship with education and marketing Director of special projects Tracy Spaight explores the applications for AR and VR outside of gaming Nov. 21, 2017 Ivy Taylor
Feature "Life doesn't wait for you, and neither does VR" Baobab discusses the difficulty of directing player attention, and why we need new terms for virtual reality experiences Nov. 20, 2017 James Batchelor
News Crafting believable VR characters in Blood & Truth Sony London's VR director Stuart Whyte on the need for stage-trained actors and truly interactive conversations in virtual reality Nov. 16, 2017 James Batchelor
Feature "We want to be the masters of our own fate" Gunfire Games on its new VR title From Other Suns, the upcoming Darksiders III and surviving in an industry which sees studio closures all too often Nov. 16, 2017 James Brightman
News HTC unveils wireless, 6DoF VR headset Vive Focus expected to be first all-in-one option to feature six degrees of freedom head tracking, will debut in China Nov. 14, 2017 Brendan Sinclair
Feature Funomena: A holistic guide to VR development CEO Robin Hunicke on finding common ground between business and creativity, and embracing the "new language" of VR with Luna Nov. 13, 2017 Matthew Handrahan
Stub Supermassive Games' PSVR title The Inpatient slips into 2018 Until Dawn project will now launch in January, while VR shooter Bravo Team is pushed back to March 2018 Nov. 13, 2017 Matthew Handrahan
News The GamesIndustry.biz Podcast: Virtual Reality, at Develop:VR Members of four VR studios join us to discuss the future of the industry's most talked-about technology Nov. 10, 2017 James Batchelor
News CCP dev: "Virtual reality doesn't need a killer app" Eve Valkyrie lead game designer Andrew Whillans also shares how to account for low install bases with VR multiplayer games Nov. 10, 2017 James Batchelor
Feature Where is VR's Nintendo Switch? Cloudhead Games CEO Denny Unger says that developers need a device that offers both mobility and a high-powered VR experience Nov. 9, 2017 James Brightman
News Sony ramping up Move production for PSVR push Platform holder also reports virtual reality attach rate highest on PS4 Pro, five games sold per headset Nov. 9, 2017 James Batchelor
Stub HTC Vive launches funding program for the arts Vive to set aside multi-million dollar fund for creation and appreciation of the arts Nov. 8, 2017 James Brightman
Feature A word of warning on VR Professor Mark Mon-Williams explains why VR headsets have different minimum age ratings, and what developers can do to avoid potential negative effects Nov. 8, 2017 Brendan Sinclair
News The GamesIndustry.biz Podcast: Getting Lucky on Xbox One X, with Playful's Paul Bettner We discuss cutesy platformers and virtual reality on the newest episode of our podcast Nov. 2, 2017 James Batchelor
Feature VR devs react to CCP exit: "VR is not dead" Studios still optimistic about VR's future, saying headlines about its death are simply "scandalous" Nov. 2, 2017 James Brightman
Stub Google launches 3D asset library for VR/AR developers New library Poly offers thousands of free models built with Tilt Brush and Blocks Nov. 2, 2017 Press Release
Feature Virtual Arts: Making the case for a new engine for VR CEO Nizar Romdan on the need to move away from "ported" engines to get the most from VR Nov. 2, 2017 Matthew Handrahan
News Oculus' Bernard Yee: "Everything we've done to date is the warm-up for VR" Executive producer posits that VR is about 'the fantasy of the small space' during View Conference talk Nov. 1, 2017 James Batchelor