Feature How to design for coziness...and kindness Tanya X. Short, Rebecca Cordingley, and other developers of "cozy" games explain why and how they make their games safe, familiar and intimate Nov. 5, 2018 Rebekah Valentine
Feature Panic Button and the search for "design fun" GM Adam Creighton shares how the studio hailed for Switch ports approaches broadening its portfolio, tackling hardware challenges, and accessibility Oct. 17, 2018 Rebekah Valentine
Feature Writing the video games of the future ArenaNet narrative designers Aaron Linde and Alex Kain discuss VR, and what they see as the future of interactive storytelling Sept. 18, 2018 Rebekah Valentine
Feature Playing the long game with Guild Wars 2 storytelling Narrative designers Alex Kain and Aaron Linde discuss the challenges and advantages of longform storytelling in an MMO Sept. 17, 2018 Rebekah Valentine
Feature Not every game needs to sell 500k - Devolver Co-founder Nigel Lowrie discusses how the publisher chooses its games and the importance of Gris as an "arthouse" title Sept. 12, 2018 Rebekah Valentine
Feature Insomniac: Creating Stormland is a "journey of discovery" Creative director Chad Dezern relates how the VR adventure is both the result of years of experimentation, and an experiment in itself Sept. 11, 2018 Rebekah Valentine
Feature Single-player not going anywhere - Igarashi Bloodstained producer discusses AAA emphasis on multiplayer, the rising Japanese indie scene, and the future of ArtPlay Sept. 10, 2018 Rebekah Valentine
News Two Riot employees exit following PAX session controversy One confirmed fired after criticizing those upset by PAX West panel focused on uplifting women and non-binary individuals Sept. 7, 2018 Rebekah Valentine 1 comment
Feature Breathing life into Dead Cells Ex-Motion Twin marketing manager Steve Filby shares how the studio used streamers, press, and events to build a successful Early Access launch and an even more successful multiplatform debut Sept. 6, 2018 Brendan Sinclair
Feature IO Interactive focusing on serving players, not games-as-a-service Hitman 2 studio hopes departure from episodic format will be a new starting point to build its universe Sept. 6, 2018 Rebekah Valentine
Feature Valve: Creating Artifact is not a "zero-sum game" How the company is keeping its focus narrow for the upcoming online trading card game Sept. 3, 2018 Rebekah Valentine 3 comments
News Riot responds to controversy over women and non-binary PAX workshops “No matter how heated a discussion, we expect Rioters to act with respect” Sept. 3, 2018 James Batchelor 2 comments
News PAX organizers issue official statement after shooting at Madden Championship Series event Reed Exhibitions: "We have in place extensive proactive measures" to ensure safety at PAX West, future events Aug. 27, 2018 Rebekah Valentine
News GamesIndustry.biz teams up with PAX West on networking app We're also at PAX Dev with a workshop Aug. 15, 2018 Christopher Dring