Skip to main content

Neurodiversity

How to design autistic-friendly games
Academy

How to design autistic-friendly games

We talk to Changingday's founders Nick and Alison Lang about the making of Blinnk and the Vacuum of Space, a VR title made with autistic players in mind
Game Changers | Kirsty Kirby, Lab42
Feature

Game Changers | Kirsty Kirby, Lab42

The studio operations and engagement manager talks about fostering a positive workplace culture, promoting knowledge-sharing, and facilitating support for neurodivergent workers