Protests against underwhelming in-game rewards should be treated as valuable feedback on a monetisation strategy gone awry, not as ingratitude or entitlement
Lewis Silkin's Fleur Chenevix-Trench and Nick Allan go through the recent EU and UK consumer law changes that game developers and publishers should be looking out for
Streamers who match the criteria will benefit from a 70% share on their net subscription revenue up to $100,000 annually, after which it'll revert back to a 50/50 split
Expensive in-game cosmetic items are a contentious issue that many developers tiptoe around – but this is the most balanced and palatable option for a modern business model