Academy A short guide to publishing on Amazon Appstore Vladimir Romanov shares his experience working with Amazon AppStore and speaks about whether it's worth publishing your game on it Nov. 3, 2022 Vladimir Romanov
News Wildlife launches 8-Bit Bandits with Crash Bandicoot mobile vets Ex-King devs Stephen Jarrett and Robert Woodburn set up Stockholm studio to capture "couch co-op feel" on mobile Nov. 1, 2022 Brendan Sinclair
News Netflix opening fifth studio and "seriously exploring" cloud gaming Streamer's gaming VP Mike Verdu says the company has 55 titles in the works Oct. 19, 2022 James Batchelor
News Take-Two shutting down Playdots 65 employees from the Dots developer to be laid off, Two Dots development to continue at Zynga Oct. 14, 2022 Marie Dealessandri
Academy Don't do that: What to avoid when soft launching a game AppQuantum's Sergey Ryabtsev and Alina Zlotnik reflect on the mistakes made on a cancelled project and share advice on soft launching in the mobile free-to-play space Oct. 10, 2022 Sergey Ryabtsev & Alina Zlotnik
News Sandsoft opens new studio in Riyadh New location to become the company's headquarters Oct. 5, 2022 Marie Dealessandri
News Playtika closes Best Fiends studio Seriously Playtika's leadership described as "ruthless" and "impatient" as 120 staff are laid off Oct. 4, 2022 Marie Dealessandri
Academy Adapting in-game advertising for a privacy-centric world Adjust's chief product officer Katie Madding explores the best strategies in an ever-changing mobile market Sept. 26, 2022 Katie Madding
News Apple increasing app store prices across Europe and Asia next month Developer proceeds will be adjusted as well, additional changes made in Vietnam. Sept. 20, 2022 James Batchelor
Academy How to break into the alternative app stores Flexion's Andreas Mac Mahon goes step by step through the process of taking a game from Google Play and making it sing on other app stores Sept. 13, 2022 Anders Mac Mahon
News Sony acquires Savage Game Studios PlayStation Studios Mobile Division launches with the acquisition of mobile studio from ex-Rockstar, Wargaming and Rovio staff Aug. 29, 2022 Brendan Sinclair
News Why less than 1% of Netflix subscribers downloading games is "not a bad start" Sensor Tower tells GamesIndustry.biz that company's main challenge is ramping up release schedule and publishing on other platforms Aug. 9, 2022 Marie Dealessandri
News AppLovin offers to merge with Unity Non-binding proposal contingent on engine maker backing out of deal to acquire IronSource Aug. 9, 2022 Brendan Sinclair
Feature Royelles: "The future of the metaverse is female" CEO and founder Múkami Kinoti Kimotho explains the idea and intent behind the educational metaverse app for girls Aug. 3, 2022 Brendan Sinclair
News Google Play adds new rules on interstitial ads Android storefront's updated policy forbids full-screen ads that are unexpected or can't be skipped after 15 seconds Aug. 2, 2022 Brendan Sinclair
Feature If indie games are underreported, mobile games must be invisible | Opinion Big Games Machine's director James Kaye debunks myths surrounding the mobile industry July 25, 2022 James Kaye 1 comment
Stub Diablo Immortal reaches 20m installs Blizzard's mobile title initially released on June 2 July 25, 2022 Marie Dealessandri
News Opera and GameMaker launch free mobile web games publishing platform GX.games enables developers to bring games to iOS and Android via browsers at no additional cost July 22, 2022 James Batchelor
Feature Unity's $4.4bn malware mistake? | This Week In Business The engine provider is trying to grow beyond games, but its latest deal may have alienated swathes of its longest-running customer base July 15, 2022 James Batchelor 2 comments
News Unity CEO: Devs who push back against monetisation can be “brilliant” but also “fucking idiots” John Riccitiello also says more than half the staff affected by recent layoffs have been rehired elsewhere in the company July 15, 2022 James Batchelor 1 comment
Feature The Diablo is in the details | This Week in Business Why don't free-to-play publishers want to talk about how their business model actually works? July 8, 2022 Brendan Sinclair
Feature Lumi Interactive CEO on making the world (and games) a kinder place Lauren Clinnick discusses the studio's origin, its debut plant management game, and improving the industry for everyone July 6, 2022 Danielle Partis
News Google settles class action lawsuit with $90 million fund Funds to be divided among US developers who earned $2 million or less in annual revenue through Google Play from 2016 to 2021 July 5, 2022 Marie Dealessandri
News Diablo Immortal's first month earnings near $50m Spending peaked on Day 10 with Blizzard earning $2.4 million, 30-day downloads reached 10 million July 5, 2022 James Batchelor
News AppLovin and Adjust lay off 12% of their workforce A spokesperson for the mobile firms talked about "a difficult and prudent decision" July 1, 2022 Marie Dealessandri