News Glu Mobile avoids second year of loss thanks to Q4 surge Mobile dev posts $8.9 million profit as revenue rises across portfolio Feb. 7, 2020 Ivy Taylor
Feature Zynga posts record full-year revenues Q4 revenues up 63% year-over-year but Words With Friends publisher still posts modest net loss Feb. 5, 2020 Brendan Sinclair
News DeNA reassessing games strategy as older titles fail to deliver Mobile games firm posts hefty operating losses in Q3, thanks to games business impairment loss Feb. 5, 2020 Rebekah Valentine
News DeNA shuts down two of its Japanese mobile titles Fantasy Earth Genesis and Torikago Scrap March servers to shutter in March Feb. 4, 2020 Rebekah Valentine
News Nintendo's latest subscription model is attached to Fire Emblem Heroes $10/month Feh Pass offers free heroes and gameplay augments Feb. 3, 2020 Rebekah Valentine
News Supercell backs new mobile studio formed by EA DICE veterans Stockholm-based Wild Games breaks cover to announce $1.1m investment Feb. 3, 2020 Matthew Handrahan
News Fate/Grand Order just passed $4 billion in revenue It was the most talked-about game on Twitter and the No.8 free-to-play game by revenue in 2019 Jan. 31, 2020 Rebekah Valentine 1 comment
News In Europe, Google Play users spent more on mobile gaming in 2019 than App Store users Sensor Tower: High Google Play spending of $1 billion in Germany helped buck the global trend Jan. 30, 2020 Rebekah Valentine
News Nintendo mobile games have brought in $1b in lifetime revenue Sensor Tower: Fire Emblem Heroes accounted for 61% of the total; Dr. Mario World brought in less than 1% Jan. 28, 2020 Rebekah Valentine
Feature When do deceptive playable ads help, and when do they hurt? Dan Greenberg of ironSource says misleading interactive mobile ads were huge in 2019, but likely to be reined in this year Jan. 28, 2020 Brendan Sinclair 19 comments
News EA ends support for mobile Tetris, Tetris Blitz Android games delisted, iOS versions to remain through April Jan. 22, 2020 Rebekah Valentine
News Mobius Final Fantasy shutting down after five years Japanese version of the game has already ended; global service to conclude in June 2020 Jan. 15, 2020 Rebekah Valentine
News The RuneScape franchise reached a record peak of 1.1m paid subscribers in 2019 Old School RuneScape on mobile also achieved a new milestone of 8m installs Jan. 15, 2020 Rebekah Valentine
News NPD: Growth of mobile gamers slows while revenue continues rising Research firm finds number of US and Canada mobile users playing games was up just 2% last year, but revenues jumped 24% to more than $11.82 billion Jan. 15, 2020 Brendan Sinclair
News Mobile gaming projected to surpass $100b in spend in 2020 App Annie: Mobile games now bring in more spending than all other game types combined Jan. 15, 2020 Rebekah Valentine 1 comment
News Call of Duty Mobile reached 180m downloads in launch quarter Sensor Tower: It's the most-downloaded mobile game of Q4 2019, and the second-most-downloaded of the year Jan. 14, 2020 Rebekah Valentine
News 2019 was Pokemon Go's best year ever Niantic's location-based game brought in $894 million last year, even more than its 2016 launch year Jan. 9, 2020 Rebekah Valentine
News Clash of Clans sees first year-over-year revenue increase since 2015 Sensor Tower: Supercell's leading game brought in $722m in 2019, in part thanks to new "Gold Pass" Jan. 8, 2020 Rebekah Valentine
News On Christmas, mobile game spending reached $210 million Sensor Tower: Games accounted for 76% of all mobile in-app spending that day Jan. 2, 2020 Rebekah Valentine
Feature Analysts dole out 2020 predictions Panel of industry watchers call their shots for the upcoming year in games (and assess how their 2019 calls turned out) Jan. 2, 2020 Brendan Sinclair
Feature Mobile's fast risers of 2019 could be leaders in 2020 Call of Duty and Mario Kart fell away in November, according to Sensor Tower, while Playrix' Township and Dragon Ball Z: Dokkan Battle were ascendant Dec. 20, 2019 Craig Chapple
News N3twork acquires Funko Pop! Blitz The game, along with several key developers, picked up from defunct NBCUniversal gaming arm Dec. 18, 2019 Rebekah Valentine
News Brawl Stars brought in $422m in its first year Sensor Tower: Supercell's multiplayer arena brought in $94m in South Korea alone Dec. 17, 2019 Rebekah Valentine 1 comment
News Apple Arcade now has a cut-price annual payment tier New subscription option gives a year's access for the price of ten individual months Dec. 17, 2019 Matthew Handrahan
News Subway Surfers is the top mobile game of the decade by downloads App Annie: Clash of Clans was No.1 in consumer spend from 2010 to 2019 Dec. 16, 2019 Rebekah Valentine