Feature Motive GM establishes means and opportunity EA Motive's Patrick Klaus talks about taking over Jade Raymond's studio and building an identity for a team Dec. 12, 2019 Brendan Sinclair
Feature Making a career in games more sustainable Goodbye Kansas' Henrik Jonsson on how different corners of the games industry can stop driving away talent and support individuals long-term Nov. 21, 2019 Brendan Sinclair
Feature A Kitfox guide to marketing on the cheap Boyfriend Dungeon studio's communications director Victoria Tran offers tips for indies to get the most bang out of their (lack of) bucks Nov. 20, 2019 Brendan Sinclair
News What went into Apex Legends' surprise launch? Respawn's Arturo Castro and Drew McCoy explain how they made and marketed a Titanfall game with none of the key elements of Titanfall Nov. 20, 2019 Brendan Sinclair
Feature Making Gears of War click for more than the hardcore The Coalition studio head Rod Fergusson's MIGS keynote talked about changes made in the name of broader appeal Nov. 19, 2019 Brendan Sinclair