Feature Altering open-world narrative for VR Other Ocean Interactive's Marc McGinley details the sizable hurdles facing Giant Cop: Justice Above All, and how the team is clearing them Nov. 23, 2016 Brendan Sinclair
News A recipe for "Special Team Magic" Funomena director of development Lulu LaMer details three keys to keep devs motivated, and three more to keep them working well together Nov. 18, 2016 Brendan Sinclair
News How Watch Dogs 2 brought its virtual San Francisco to life Ubisoft designer Roxanne Blouin-Payer details what makes the game's colorful AI civilians tick Nov. 16, 2016 Brendan Sinclair 3 comments
News Trust Games Supercell team lead Timur Haussila says Clash Royale company creates hits by leaving control of projects up to the devs Nov. 15, 2016 Brendan Sinclair
News None of us really knows what we're doing - Boyes Iron Galaxy CEO Adam Boyes lays out horrors of a gold rush, encourages game developers to join in Nov. 14, 2016 Brendan Sinclair