Academy How to bring your game world to life with impactful sound design Pearl Abyss' composer and audio director Hwiman Ryu on how engaging audio design can heighten players' experience Aug. 3, 2020 Hwiman Ryu
Academy Developing Bake It under quarantine Kwalee's head of development Simon Platt on the processes and tools needed to make and ship a new product during lockdown July 16, 2020 Simon Platt
Academy Breaking the formula: How to make a standout game trailer From Port Royale 4 to Bleeding Edge, Flipbook Studio's Andrew Lord details what can make for a memorable trailer July 10, 2020 Andrew Lord
Academy Why the discussion around difficulty is outdated and archaic At Ludicious X, ArenaNet's Jennifer Scheurle offered a roadmap for moving beyond the tired language and debates around difficulty in video games July 8, 2020 Matthew Handrahan
Academy Notes on inspiration from a BAFTA-winning studio Sarepta Studio's CEO Catharina Bøhler explores the many ways to find inspiration and stay creative during development July 8, 2020 Marie Dealessandri
Academy How to successfully cater to older players Mobile veteran Wilhelm Taht looks at lessons from Bingo Bash's success on successfully appealing to players aged 55+ July 6, 2020 Wilhelm Taht
Academy Performance capture in the era of remote working The GamesIndustry.biz Academy explores the challenges of remote performance capture -- and how to overcome them July 3, 2020 Marie Dealessandri
Academy The astronomical challenge of recording The Outer Worlds How did Obsidian handle voice work for a game with almost 350 characters, 40 voice actors, and recording studios in different countries? July 1, 2020 Scott C. Jones
Academy A beginner's guide to design and concept D3T's head of design Hal Sandbach shares key tips for conceptualization and design, as well as what to look for in a designer June 24, 2020 Hal Sandbach
Academy What makes a good bug report? Nick Barrett, CEO at Proper QA, divulges the best practices of bug reporting June 15, 2020 Nick Barrett
Academy Join Creative Assembly for a live Q&A about cinematics today The Total War studio will be discussing how to create appealing cinematics, as well as the pipeline from directing to VFX June 12, 2020 Marie Dealessandri
Academy How to maximise your Video Games Tax Relief claim Myriad Associates' Barrie Dowsett has six tips for game developers to make the most of the UK government's tax relief scheme June 5, 2020 Barrie Dowsett
Academy You have five seconds: Why you need strong visual design in your indie game Skelattack's creator David Stanley on why first impressions are everything, plus art tips so your assets stand out June 4, 2020 David Stanley
Academy A beginner's guide to performance capture by Epic Games Sponsored article: Epic Games' David Hibbitts looks into the intricacies of performance capture and how to set up your own system May 27, 2020 Academy Sponsored
Academy What the Age Appropriate Design Code means for video games The ICO's Statutory Code regarding children's personal data has implications for video games -- Baker McKenzie's Ben Slinn advises to start preparing now May 20, 2020 Ben Slinn
Academy Why localisation is a vital part of games writing A LudoNarraCon panel looked at the links between writing and localisation, and the impact translation has on world building May 13, 2020 Marie Dealessandri
Academy No time to fail: How to stop databases from damaging your game launch Percona discusses how to choose your database and approach its implementation May 4, 2020 Matt Yonkovit
Academy A guide to creating sound and music for mobile games King's audio director Vanesa Tate discusses the five things you should think about when creating music for mobile games April 17, 2020 Vanesa Tate
Academy Three free tools to level up your prototyping Joel Beardshaw explains how Ustwo Games makes the most of free tools for creative prototyping April 13, 2020 Joel Beardshaw
Academy How to improve your understanding of games with teardowns Nate Ross on creating good teardowns and the reasons why they're a powerful resource April 8, 2020 Nate Ross
Academy The best practices and design principles of VR development VR developers tell the GamesIndustry.biz Academy about the golden rules and design challenges of making games for virtual reality April 2, 2020 Marie Dealessandri
Academy Six ways to improve your world building Kate Edwards gives developers advice and tools to build fully realised game worlds March 26, 2020 Marie Dealessandri
Academy Killing creative block with kindness Gabby DeRienzo shares the process that helped her recover from burnout while working on Super Crush KO March 25, 2020 Rebekah Valentine
Academy Tips for developers making a cross-platform game AccelByte's Raymond Arifianto shares strategic and technical insights on cross-platform design March 24, 2020 Rebekah Valentine
Academy Why culturalisation matters as much as localisation Kate Edwards discusses how to approach culturalisation, and how to navigate sensitive themes so your game can reach wider markets March 18, 2020 Marie Dealessandri