Academy How to start hypercasual games production from scratch Ducky's Ivan Fedyanin explains how to best generate ideas and prepare prototypes for the hypercasual mobile market May 10, 2021 Ivan Fedyanin
Academy The challenges of porting Human: Fall Flat to mobile From touch controls to performance optimization, Codeglue details the complexity of bringing No Brakes Games' hit to mobile April 26, 2021 Jori Kamp and Jorick de Hoog
Academy The keys to multilingual game development Xloc's Jenny McKearney outlines best practices so that projects remain on schedule when localizing games using remote teams April 21, 2021 Jenny McKearney
Academy The black art of platform conversions: The gold master Sponsored article: Abstraction Games details the process of submitting your project to the platforms April 20, 2021 Academy Sponsored
Academy How weapon capabilities influence environmental design and player movement Lead game designer on Hood: Outlaws & Legends Jamie Smith explores how weapon mechanics can impact other areas April 9, 2021 Jamie Smith
Academy Why next-gen consoles need next-gen faces DI4D's Colin Urquhart discusses the ever higher expectations of realism in games for the GamesIndustry.biz Academy April 8, 2021 Colin Urquhart
Academy The manifold challenges of localising Disco Elysium Testronic's Manuel Jimenez Verdinelli details the hurdles of localising ZA/UM's hit and its one million words April 7, 2021 Manuel Jimenez Verdinelli
Academy An introduction to UX writing for mobile King's Patricia Gómez Jurado shares good practices around crafting user experience copy for casual mobile games April 1, 2021 Marie Dealessandri
Academy Five things to consider when building games for future players Benjamin Charbit shares the lessons he's learnt about the audience Darewise Entertainment is targeting: Gen Z March 25, 2021 Benjamin Charbit
Academy The Bala brothers' guide to finding the magic At GDC Showcase, the Velan Studios founders detailed their business model, fuelled by divergent thinking March 18, 2021 Marie Dealessandri
Academy Developing for fandom at every level Beautiful Glitch creative director Julián Quijano explains how Monster Prom was designed with fan consumption in mind March 17, 2021 Brendan Sinclair
Academy Five tips on being a better producer Fundamentally Games' Ella Romanos looks at what makes production successful for the GamesIndustry.biz Academy March 17, 2021 Ella Romanos
Academy Getting closer to simulating the real world: Applying ray tracing in games At Tencent Game Developers Conference, Yuan Xie explored the challenges of applying ray tracing March 16, 2021 Yuan Xie
Academy Best practices for designing an effective user interface Double Eleven's Edd Coates shares the essential components to designing accessible and effective UI for video games March 4, 2021 William Nelson
Academy How to be a better character designer At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills Feb. 26, 2021 Marie Dealessandri
Academy Making terms and conditions more accessible to users Sulake discusses how to make something that epitomizes "boring" into something that adds to the user experience Feb. 24, 2021 Raquel Alvarez
Academy The black art of platform conversions: The release candidate Sponsored article: Abstraction Games details the penultimate stage of the adaptation process -- the release candidate Feb. 17, 2021 Academy Sponsored
Academy GoldenEye, Mario and how to succeed in the world of nostalgia There's a huge market of 30-somethings eager to replay the games from their youth, but getting it right can be hard Feb. 15, 2021 Christopher Dring
Academy Azure PlayFab: The world's biggest dev tools you've never thought of Microsoft's James Gwertzman tells the GamesIndustry.biz Academy about his mission to help developers succeed Feb. 1, 2021 Marie Dealessandri
Academy Piracy: Does it matter? People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Adam Coster -- treat it as a design constraint Jan. 28, 2021 Adam Coster
Academy Dealing with delays: A guide to production optimization and crisis management META Publishing's Alessandro Cossidente explains how to avoid setbacks, and how to cope when it does happen Jan. 26, 2021 Alessandro Cossidente
Academy Using player-avatar relations to make more engaging and successful games Avatars can be the key to offering more intense and satisfying game experiences, and inspiring loyalty among players Jan. 22, 2021 Hugo Aranzaes
Academy How to enable cross-progression between generations and platforms AccelByte's Raymond Arifianto gives a crash course on how to implement platform-agnostic cloud save features Jan. 13, 2021 Raymond Arifianto
Academy Maximum safety, minimum cost: How to launch your game on a new platform Focusing on the Epic Games Store, Reto Moto's Jean-Marc Broyer dives into launching a PC game on a new platform Jan. 11, 2021 Jean-Marc Broyer
Academy How to bring blockbuster brands to the gaming world Outright Games on three key principles that can bring success when working with major licenses Jan. 7, 2021 Terry Malham-Wallis