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Making games (Page 4)

Developing for fandom at every level
Academy

Developing for fandom at every level

Beautiful Glitch creative director Julián Quijano explains how Monster Prom was designed with fan consumption in mind
How to be a better character designer
Academy

How to be a better character designer

At the Yorkshire Games Festival, Lucy Kyriakidou explored visual storytelling, body diversity, and how to improve your art skills
Piracy: Does it matter?
Academy

Piracy: Does it matter?

People will try to steal your game in huge numbers, says Butterscotch Shenanigans' Adam Coster -- treat it as a design constraint