Feature Forever Entertainment on making what was old new again The publisher talks about how and why remakes such as Front Mission 2 are a part of its business model May 16, 2024 Jeffrey Rousseau
Feature How the Prince of Persia can finally speak Persian The team behind Prince of Persia: The Lost Crown's localization talks about the 35-year-old franchise's inclusion of Persian language for the first time Jan. 18, 2024 Kamiab Ghorbanpour
News Baldur’s Gate 3 studio seeks full list of localizers left out of the game’s credits Update: Localizer firm Altagram commits to policy change Aug. 11, 2023 Jeffrey Rousseau
Academy A guide to properly crediting game workers and why it matters As developers continue to see their work unacknowledged, we explore the issues behind this and how to resolve them March 13, 2023 Marie Dealessandri
Academy Humor in games: keeping it funny when going global Alconost's Lizaveta Dziahel explores the intricacies of translating puns, jokes, and general comedy for other markets Dec. 7, 2022 Lizaveta Dziahel
News Testronic launches new localization studio in Portugal The firm aims to reinforce its player support and functionality QA operations with its latest office Oct. 12, 2022 Jeffrey Rousseau
Academy A guide to localisation in live-ops games Fundamentally Games' Heather Pan explains the steps to adapting a live-ops game for a global audience Oct. 4, 2022 Heather Pan