With so many expensive, high-profile live service games failing, the early success of NetEase’s title is a welcome relief – but the risks of this model have never been more clear
PlayStation's pivot to live service was to be enabled by buying expertise in the form of studios like Bungie and Firewalk – a strategy that now seems to have failed
SJN Insights' Sam Naji explores the challenges in the games-as-a-service space, and why Warner Bros' recent comments may be telling for the rest of the industry
Players are voting with their wallets – like any other industry trend or fad, live service games have seen their moment pass; companies able to pivot away should do so fast