Academy Everything we learned from GI Sprint As our series on making games cheaper, faster and better comes to an end, we recap the highlights July 5, 2024 GamesIndustry.biz Staff
Academy Four ways AI and cloud can make game dev easier (and one thing they can't do) | GI Sprint We talk to Xbox about what these technologies can do to support – but not replace – developers July 3, 2024 Alex Calvin
Academy Life without layoffs, or why they are an avoidable part of game development | GI Sprint We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years July 1, 2024 Vikki Blake
Feature The benefits of working remotely | GI Sprint Bossa Studios' Henrique Olifiers and FuturLab's Toby Adam-Smith discuss remote working, and how to maintain efficiency and teamwork June 28, 2024 Sophie McEvoy
Feature Getting your game vision right at the concept stage | GI Sprint Graham McAllister details the challenges of aligning on a vision, why it matters so much, and how developers can overcome the issue June 27, 2024 Alex Calvin
Academy How King is using AI to speed up development of new Candy Crush levels The firm has made level iteration 50% faster as a result of its playtesting bot June 26, 2024 Christopher Dring
Academy How you can tap into the AI revolution to make games more efficiently | GI Sprint Industry insiders shed light on the best way to make use of AI tools, without losing touch with your core purpose June 25, 2024 Keumars Afifi-Sabet
News Xbox tech leaders to close our GI Sprint series next week Haiyan Zhang and Brady Woods to discuss the opportunities of AI and cloud June 24, 2024 Christopher Dring
Academy IO Interactive's mission to speed up game development | GI Sprint The Hitman developer discusses the advantages of running its own tech and how it's looking to make games 'cheaper, faster and better' June 21, 2024 Christopher Dring
Academy Why devs need to fail fast, and how to do so | GI Sprint Industry pros share tips on failing with grace, iterating faster, and how to know when a project should be abandoned in favour of your next idea June 20, 2024 Vikki Blake
Academy 'Singles, not albums': A guide to making smaller games | GI Sprint Tony Gowland talks us through the benefits and best practices of developing more focused and frequent releases June 19, 2024 James Batchelor
Academy Shawn Layden's advice on making games faster and cheaper | GI Sprint As part of GI Sprint, The former head of PlayStation Worldwide Studios on ways to bring down the cost of games June 18, 2024 Christopher Dring
News Shawn Layden: 'The games industry needs to show some patience' The industry veteran shares his views on the current state of the video games business June 18, 2024 Christopher Dring