Skip to main content

GDC 2017

Feature

Amazon Lumberyard: One Year On

Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine
Feature

New school marketing for old school games

Flinthook developer Tribute Games knows marketing is at least half the battle for success, and even retro games need to keep up with the latest promotional trends
Feature

"It's not the Michael Bay of games"

Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to
Feature

Getting emotional about monthly burn rate

Finji's Bekah and Adam Saltsman talk about fleeing the mobile space for the sustainability of a supposedly indiepocalyptic PC and console world
Feature

More violence makes it safer

Doom devs Marty Stratton and Hugo Martin share how they approached rebooting a classic, what went right and what went wrong
Feature

Staying on Message

MAG Interactive's Daniel Hasselberg on messaging apps as platforms, 80% organic growth and Day 1,000 retention
Feature

An Epic shift to games-as-a-service

Unreal maker's worldwide creative director Donald Mustard discusses how changing business models upend the way competition works