Skip to main content

GDC 2017

Feature

Amazon Lumberyard: One Year On

Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine
Feature

"It's not the Michael Bay of games"

Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to
Feature

Getting emotional about monthly burn rate

Finji's Bekah and Adam Saltsman talk about fleeing the mobile space for the sustainability of a supposedly indiepocalyptic PC and console world
Feature

Staying on Message

MAG Interactive's Daniel Hasselberg on messaging apps as platforms, 80% organic growth and Day 1,000 retention