Feature GDC: An old timer's survival guide Greg Costikyan reflects on how to get the most out of the show as a veteran of the industry March 12, 2018 Greg Costikyan
Feature GDC: A first timer's survival guide Unity Technologies' Liz Mercuri reflects on her first GDC experience March 12, 2018 Liz Mercuri
Feature Is "creative ADD" the key to avoiding burnout? Ready at Dawn's Ru Weerasuriya on why his studio has mostly avoided sequels, the rise of VR and eSports, and the demise of portables May 24, 2017 James Brightman
Feature Tequila Works: "It's not about doing what you want, it's about loving what you do" Tequila Works' Raul Rubio offers advice to indies, discusses narrative in VR, and the impact of world politics on games May 9, 2017 James Brightman
Feature Amazon Lumberyard: One Year On Mike Frazzini on the engine's first twelve months, how it attracts high-profile studios, and distancing the tech from CryEngine May 5, 2017 James Batchelor
Feature New school marketing for old school games Flinthook developer Tribute Games knows marketing is at least half the battle for success, and even retro games need to keep up with the latest promotional trends April 28, 2017 Brendan Sinclair
Feature Riccitiello: “There's always blood and sweat. We'd like to make the tears go away” The Unity CEO discusses the firm's next step to solving all of the world's (games development) problems April 21, 2017 James Batchelor
Feature Can the VR locomotion problem be solved without more hardware? Survios believes it's on to something; its new system in Sprint Vector may ultimately find itself being utilized across a variety of games April 17, 2017 James Brightman
Feature Sweeney: “The future of the games industry? Make everyone a creator” The Epic Games CEO discusses the importance of open platforms, the benefits of non-games projects and why he's preserving a forest April 13, 2017 James Batchelor
Feature "It's not the Michael Bay of games" Arkane's Ricardo Bare explains why immersive sims are here to stay, and why Prey took its name from a franchise it has essentially no connection to April 7, 2017 Brendan Sinclair
Feature Switch in seven days: How Sumo Digital readied Snake Pass for Nintendo's launch The studio's Ian Richardson tells us how its indie-style hit went from concept to a Switch best-seller in just over a year April 7, 2017 James Batchelor
Feature "Play is universal, even more universal than humanity" Pioneer Raph Koster reflects on metrics, VR and the human need to play April 7, 2017 Dan Pearson
Feature "We'd love to be the Rovio or Supercell of VR" Patrick O'Luanaigh, founder and CEO of nDreams, talks about VR budgets, pricing, and his ambitions for the space April 5, 2017 James Brightman
Feature Digital distribution may limit audience for games - Coldwood Unravel developer would love to see Yarny's adventures on a disc, says current digital storefronts are too obscure April 4, 2017 Brendan Sinclair
Feature CCP CEO: "I would call the VR installed base huge" CCP's Hilmar Pétursson explains how the EVE developer got into sports with Sparc and why the VR space isn't as tough as some might think March 30, 2017 James Brightman
Feature "We are 'all in' on this experience. This is not a portfolio strategy" Kristian Segerstrale maps out the future of Vainglory and mobile eSports March 23, 2017 Dan Pearson
Feature Oculus not doing developers a service, says HTC Vive Rikard Steiber and Joel Breton explain the HTC Vive approach to VR, which differs quite a bit from Oculus March 22, 2017 James Brightman
Feature Getting emotional about monthly burn rate Finji's Bekah and Adam Saltsman talk about fleeing the mobile space for the sustainability of a supposedly indiepocalyptic PC and console world March 22, 2017 Brendan Sinclair
News The GamesIndustry.biz Podcast: GDC 2017 Part II, with Raph Koster and Justin Ma Latest episode available to download now, covering the evolution of GDC and the many challenges facing indie devs March 21, 2017 James Batchelor
Feature More violence makes it safer Doom devs Marty Stratton and Hugo Martin share how they approached rebooting a classic, what went right and what went wrong March 20, 2017 Brendan Sinclair
Feature Staying on Message MAG Interactive's Daniel Hasselberg on messaging apps as platforms, 80% organic growth and Day 1,000 retention March 15, 2017 Dan Pearson
Feature Facebook may one day have no need for Oculus Oculus head of content Jason Rubin explains, "Facebook would be perfectly happy if games organically came to the platform" March 14, 2017 James Brightman
Feature An Epic shift to games-as-a-service Unreal maker's worldwide creative director Donald Mustard discusses how changing business models upend the way competition works March 13, 2017 Brendan Sinclair
News Zelda: Breath of the Wild GDC talk now online Want to see that footage of the 2D prototype that's been talked about? Watch the session right here March 10, 2017 James Brightman
News The GamesIndustry.biz Podcast: GDC 2017 with Jason Della Rocca We speak to the Execution Labs co-founder about pitching, finding your niche and more March 10, 2017 James Batchelor