Feature Brenda Romero's plea for unity among game developers From Phil Fish and Peter Molyneux to the rift between core and casual, Brenda Romero spoke out against the divisions between us May 26, 2017 Matthew Handrahan
News Shadow Warrior 2, Bound and Superhot honoured at Digital Dragons Flying Wild Hog's sequel won Polish Game of the Year, while Bound and Superhot won two awards each May 24, 2017 Matthew Handrahan
News Bioware: Humility and compromise are key to good game design At Digital Dragons, Bioware design director James Ohlen tackled the differences between the "dream" of game development, and the practical reality May 22, 2017 Matthew Handrahan
Feature Techland: 'Dead' Rising CEO Pawel Marchewka explains how the compromises of Dead Island led to the triumph of Dying Light, and what that means for the company's future Aug. 4, 2016 Matthew Handrahan
Feature Obsidian Entertainment: Survival, success and independence CEO Feargus Urquhart on 13 years in AAA development - "We just want to be in a financial situation where we're not worried all the time" July 18, 2016 Matthew Handrahan
Feature "When I was a kid, I didn't dream of becoming a video game executive" Diablo designer David Brevik on his choice to end two decades as the boss, leave Gazillion, and go it alone June 16, 2016 Matthew Handrahan
Feature Exploring the "positive tension" between creativity and marketing For Paradox Interactive and 11 Bit Studios, the best solution to "communication clutter" is to make games worth talking about May 26, 2016 Matthew Handrahan
News Romero, Avellone, Wester to speak at Digital Dragons Leading Polish games conference will add a second venue this year as it continues expansion March 4, 2016 Matthew Handrahan
Feature How to Crack China: Ubisoft Lifts the Lid on its Asian Experiment Becoming a mobile master June 22, 2015 Keith Andrew
Feature F2P Comes of Age: How to make money without being 'evil' Digital Dragons in Kraków delivers the goods May 27, 2015 Keith Andrew
Feature The Astronauts: "In 2014, $60 for a game is a little insane" Creative director Adrian Chmielarz on the lessons of Bulletstorm and the problem with price-points May 29, 2014 Matthew Handrahan
Feature CD Projekt Red: Selling The Witcher 3 CEO Marcin Iwiński on the importance of maintaining control of your audience and your message May 19, 2014 Matthew Handrahan
News X-Com's Julian Gollop on the difficulties of Kickstarter "Crowdfunding is much more difficult now that it was even a year ago. That's the reality" May 8, 2014 Matthew Handrahan
News Julian Gollop to speak at Digital Dragons 2014 Polish game festival also hosts CD Projekt Red, Ubi Shanghai, The Astronauts and Gameforge March 28, 2014 Matthew Handrahan