News Too Human developer not concerned with timing Denis Dyack thinks it will be possible to release the trilogy on the Xbox 360, but is prepared for console's successor May 14, 2008 Mark Androvich
News NORDIC: Children badly served by games, says Lego Star Wars boss Jonathan Smith reveals how player feedback is crucial to the design process at TT Games May 14, 2008 Matt Martin 1 comment
News EA Mythic: WoW has made it easier to develop MMOs Josh Drescher, senior designer, talks about developing Warhammer Online and how World of Warcraft made a "larger" and "more tolerant" market May 14, 2008 James Lee
News Black Rock confirms platform parity for Pure Game director Jason Avent explains how the studio's relationship with Sony helped its arcade racer to run just as well on both consoles May 13, 2008 Robert Purchese
News Tiga consortium wins Creative Industries bid Developer body hopes to spread knowledge on "technological practice and innovation" throughout the industry May 13, 2008 Phil Elliott
Feature Roll of the DICE Executive producer Ben Cousins talks about piracy, EA and the upcoming free-to-play Battlefield Heroes May 13, 2008 James Lee 2 comments
News EA changed under Riccitiello, says Cousins DICE's executive producer talks about the company's relationship with the big publisher May 13, 2008 James Lee
News No problem becoming a smaller fish, says Houser Rockstar's Sam Houser says he has no problem becoming a smaller fish in a bigger pond under EA May 12, 2008 Mark Androvich 1 comment
Feature Curran Affairs Zoe Mode's creative director talks about the importance of telling stories to new audiences - in new ways May 12, 2008 Phil Elliott
News GTA and Wii Fit can co-exist, says Curran Zoe Mode's Ste Curran says that videogames are a big enough form to contain both the casual and the hardcore May 12, 2008 Mark Androvich
News Spacetime Studios acquires Blackstar IP The developer has gained full ownership of all the tools, technology and IP from their deal with NCsoft May 8, 2008 Mark Androvich
News inXile hires former Microsoft exec for new division Line Rider developer launches online network for user-generated content May 8, 2008 Matt Martin
News MMO Week: Is the market maturing? The project manager for Age of Conan sees Funcom's mature-rated MMO as a sign of the market maturing May 7, 2008 Mark Androvich
News Nintendo trying to reach alternative retailers The Game Factory's Damien Sarrazin says Nintendo needs the right offering to expand its presence May 5, 2008 Mark Androvich
News MMO Week: Partnerships begin with a quality game SOE's John Smedley says the company wants to work with people they care about on games they want to play May 5, 2008 Mark Androvich
News MMO Week: Diversity is NCsoft's strength NCsoft's diverse portfolio differentiates it from the competition according to European COO Sebastian Vidal May 5, 2008 Mark Androvich
News Rockstar's Houser not a fan of casual games Houser wants to prove there's an audience who thinks games are a narrative device that can challenge films May 2, 2008 Mark Androvich
News TIGA: GTA IV demonstrates strength of UK development TIGA CEO Richard Wilson says a more favourable UK tax regime is needed to improve record of success May 2, 2008 Mark Androvich
News Valve releases Steamworks SDK Valve has released a suite of tools offering access to the game features and services available through Steam May 1, 2008 Mark Androvich
Feature Surviving the Fallout Pete Hines talks about Bethesda's latest project, the importance of scene-setting, and why ZeniMax has allowed the company to flourish May 1, 2008 Phil Elliott
News ZeniMax told us "Dare to dream," says Bethesda Pete Hines reveals the healthy relationship between the Fallout 3 developer and its parent company May 1, 2008 Phil Elliott
News GTA IV: Most expensive game ever developed? Producer estimates price tag of $100 million and notes criticism comes mostly from people who haven't played the game April 30, 2008 Mark Androvich
News Windows Mobile development contest announced AT&T, Microsoft, HTC Corp. and I-play have teamed to sponsor a $25,000 mobile game development contest April 30, 2008 Mark Androvich
News Crytek: No more PC exclusive titles The company's president has blamed piracy for the need to develop for multiple platforms, describing it as a "core problem" April 30, 2008 James Lee
News THQ culls staff at Rainbow Studios and Sandblast Games Layoffs follow publisher's decision to cancel titles and franchises in January April 30, 2008 Matt Martin