News Valve: Gamers should fund development Community could finance games to get what they really want, says Newell July 21, 2009 Kath Brice
News Ghostbusters: The Game topped $15 million dev costs US newspaper reveals price of bringing the Ghostbusters franchise to home consoles July 21, 2009 Kath Brice
News Scaleform bags MGS deal Xbox first-party developers to utilise GFx user interface tools July 21, 2009 Phil Elliott
News NHN enters European MMO space Korean internet giant to open up portfolio following Japan, China and US launches July 20, 2009 Phil Elliott
News Sony Online Entertainment lays off 5% of workforce 41 full-time employees let go in order to "increase operational efficiency and reduce costs" July 20, 2009 Kath Brice
News Gaikai network to scale according to demand Streaming games solution will demand 55ms ping and 1.5mpbs connection, says Perry July 20, 2009 Phil Elliott
Feature David Perry - Part One The Acclaim CCO explains more thinking behind the Gaikai project, and how the service is planned to scale July 20, 2009 Phil Elliott
News Kim: Entrance into handheld space is just a matter of "when" "Customers don't want an island experience - they want to be connected", says Kim July 17, 2009 Kath Brice
News GamesIndustry.biz Summer Party photos now online Witness evidence of why your employees were unproductive on Thursday morning July 17, 2009 GamesIndustry.biz
News 60 jobs go as Midway closes Chicago corporate office CEO Matt Booty included; 100 development employees offered roles by new owner Warner Bros July 17, 2009 Matt Martin
News Jobs: "App Store is like nothing the industry has ever seen before" App Store tops 65,000 apps and 1.5 billion downloads in first year July 15, 2009 Kath Brice
News Microsoft to launch music streaming service Spotify rival will be made available by the end of the month July 14, 2009 Kath Brice
News Western devs 'kissing goodbye' to Asian opportunities, warns Perry Developers "leaving tons of money on the table" by ignoring markets and ruling out simple business models, says Gaikai founder July 14, 2009 Matt Martin
News Take-Two will "dominate" 2010 - Divnich Publisher putting gamers before investors "a very intrepid move" says EEDAR analyst July 14, 2009 Matt Martin
News Take-Two delays BioShock 2, Mafia II Sequels need more development time, publisher revises earnings due to tough retail environment July 14, 2009 Matt Martin
News EA sets up dedicated 99-cent iPhone developer 8lb Gorilla 'micro-studio' will balance out premium titles with lower priced games July 13, 2009 Kath Brice
News Trinigy and Havok to integrate game technologies Havok's first middleware partnership aims to increase creative and technical freedom for users July 13, 2009 Kath Brice
News ASA seminar to update marketers on advertising rules Ratings systems and ad regulations on agenda following government report on protection of children from digital violence July 13, 2009 Kath Brice
Feature Catching the Rain Quantic Dream's Guillaume de Fondaumiere on Heavy Rain, emotion in games, and the maturing dev-pub relationship July 13, 2009 Phil Elliott
News Heavy Rain "on time, on budget" Quantic Dream co-CEO praises Sony, believes dev-pub relationship is maturing July 13, 2009 Phil Elliott
News Vitality Sensor will be Nintendo's next balance board - Fils Aime Company will continue innovating to attract new users and is one step ahead of rivals, says US boss July 10, 2009 Kath Brice
News Average top 10 App Store game sells for under $2 While new IPs make up half the chart, Electronic Arts fails to make the top twenty with full price releases July 9, 2009 Kath Brice
News Glu Mobile CEO steps down after six years Greg Ballard to "look for a new challenge" July 9, 2009 Matt Martin
News Canadian provinces battle over iPhone dev Prince Edward Island plans financial incentives to prevent Nova Scotia exodus July 9, 2009 Phil Elliott
News Monster Hunter Freedom Unite breaks retail records Capcom title becomes the first on PSP to ship over 3.5 million units July 8, 2009 Kath Brice