10 Years Ago This Month (Page 2)
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Feature
Reports of always-online next-gen systems and on-disc DLC raised questions about what consumers are actually getting when they buy a game
April 6, 2022
Brendan Sinclair
Feature
Fans disappointed by RPG's ending vow to Retake Mass Effect, BioWare lets them have it
March 9, 2022
Brendan Sinclair
Feature
Double Fine kicks off a revolution, PlayStation Vita hits shelves, and we discover the Crystal Ball Society
Feb. 24, 2022
Brendan Sinclair
Feature
The industry was divided on a contentious piece of US legislation, clones got bemoaned, and consoles were (as usual) completely doomed
Jan. 31, 2022
Brendan Sinclair
Feature
EA tries to get the most out of the beloved studio behind… Command & Conquer?
Dec. 9, 2021
Brendan Sinclair
Feature
The retailer knew digital distribution was an existential threat and laid out its plan to get ahead of the problem
Nov. 24, 2021
Brendan Sinclair
Feature
Microsoft leaves the door open for Sony to take command in the evolving indie space and mobile free-to-play cements itself as a wedge issue among developers
Oct. 28, 2021
Brendan Sinclair
Feature
A guest editorial from Sony Online Entertainment's John Smedley holds up surprisingly well, while other predictions of the era... don't.
Sept. 23, 2021
Brendan Sinclair
News
Sony's big names offer flawed visions of the future while everyone else declares portables a victim of tablets
Aug. 18, 2021
Brendan Sinclair
Feature
Predictions that live service games would solve the industry's problem with overwork were perhaps too optimistic
July 21, 2021
Brendan Sinclair
Feature
Wii U, PlayStation Vita, and Kinect's big push for core gamers made for an interesting -- but very, very doomed -- lineup at gaming's biggest showcase
June 10, 2021
Brendan Sinclair
Feature
An interview with Mojang's first employee offers insight on a block-building phenomenon in the works while Ubisoft tries to go Hollywood (again)
May 18, 2021
Brendan Sinclair
Opinion
Sony's 2011 hack was covered as one of the biggest security breaches of all time, but how significant was it in the long run?
April 14, 2021
Brendan Sinclair
Feature
An era of exceptional upheaval has people in every corner of the industry on edge heading into GDC 2011
March 9, 2021
Brendan Sinclair
Feature
Big names tell developers that they're probably fine, as long as they're not making small, medium, or large games
Feb. 3, 2021
Brendan Sinclair
Feature
Optimism abounded around Nintendo's 3DS and Sony's Next Generation Portable in early 2011
Jan. 7, 2021
Brendan Sinclair
Feature
The publisher had to play catch-up after dismissing the mobile market in 2010, but that may have been its best course forward
Dec. 1, 2020
Brendan Sinclair
Feature
Keiji Inafune identifies the root of Japanese publishers' collective slump as the Kinect hits shelves
Nov. 3, 2020
Brendan Sinclair
Feature
It's time to tell the scary story of Edge Games, Tim Langdell, and the trademark dispute that would not die
Oct. 1, 2020
Brendan Sinclair
News
Borderlands studio revives Duke Nukem Forever, dooming itself to a decade (and counting) of legal battles
Sept. 4, 2020
Brendan Sinclair
Feature
A decade after being called out for a lack of female protagonists in its games, has Activision's track record actually gotten worse?
Aug. 18, 2020
Brendan Sinclair
Opinion
EA's Medal of Honor studio honors the troops by letting people play as the Taliban amidst a good month for bad calls
July 8, 2020
Brendan Sinclair
Opinion
The annual hype train goes off the rails as Microsoft and Sony jump on Nintendo's motion control bandwagon
June 11, 2020
Brendan Sinclair
Feature
10 Years Ago This Month: Used games retailer endorses EA's Project $10 anti-used game initiative, sees little in return
May 1, 2020
Brendan Sinclair
Feature
10 Years Ago This Month: Streaming, motion controls, and stereoscopic 3D were all pushed as transformative technologies
April 1, 2020
Brendan Sinclair