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THQ's Danny Bilson

The exec VP of core games on why Montreal is the best location for a new 'super-studio'

GamesIndustry.biz If you want to attract those industry veterans, you must be confident that the perception of THQ has shifted somewhat to be a more forward-thinking, better place to work.
Danny Bilson

Yes - we've been doing it for about two years. It'll be more well-known as these releases start to come out, starting in calendar Q1 when some of the games that have been green-lit since I got here and the new team start to roll out - beginning with Home Front, then Red Faction, Space Marine and ultimately Saints Row. You're going to see a quality level.

The other thing is a series of announcements that you're hearing from us, where we really realise that great games are made by great game-makers. This is the entertainment business, it's talent-driven. It's not process-driven, it's not spreadsheet-driven, it's talent driven - just like the film business.

When we started with our signing of Itagaki-san and his Team Ninja guys in Japan who are building a game for us, and we move on to Patrice, then we have a major announcement coming from a major piece of talent in the games industry who we're going to be building a series of games with - as well as releasing our first game with Tim Schafer, who's one of the finer talents in the industry.

You're seeing that we respect talent, and we've built a system on the core side in particular that's creatively supportive - it's about finding inspired vision and supporting that vision. It's not marketing-driven, in the sense that our marketers are partnered with our product guys to take the inspiration, find their inspiration in their campaign and push it out.

We're not a company - and I've experienced this in the past - where "marketing tells us what to do." Marketing does not tell us what to make, what the features should be - that comes from artists, sort of like the best parts of the film business when it was at its finest. It was artist-driven, and that's when the greatest films came out.

We're trying to use that system here, and it works two ways - one, I believe we're going to get the greatest, most exciting games, but it also becomes a really inviting place to work for artists. That's a huge initiative here and we're executing on that. You're seeing talent start to choose to work at THQ - it's really exciting and it is an achievement of a goal.

GamesIndustry.biz Will there be some frustration from any US states that you've chosen Canada over them? The financial side definitely comes into it, so should some of the US states be doing more to attract games talent?
Danny Bilson

Absolutely they should. They're doing it for the film business on a state-by-state basis, and a little bit for the games business... but it's about competition. It's a hard one - I've dealt with this in the film and television business in my past. As an American it was a little bit hard to pack my bags and go to Canada in a sense, and leave a crew behind that I'd made film and television with to go and start with a new crew.

But the way I dealt with it was, my job and what inspires me is to put the most value on the screen for the consumer, whether that's a film-goer or a gamer. That really is our mission - to make the best games, and I have to put that before some of the other emotional feelings around a homeland, so to speak.

People can judge it any way they choose, but that is why we're going to Canada - to give, ultimately, everyone in America, Europe, Asia-Pac, the best gaming experience. That's our responsibility and that's what our business is about.

I wish that Los Angeles or California would give us 37.5 per cent on the labour; then we'd be building out here. If it was in Manchester we'd be building out there. If it was in Lyon, we'd be building out there. We're a global company with a global audience, so some of that stuff has to take a back seat, unfortunately.

GamesIndustry.biz Could you see a big publisher-owned studio coming back to the UK?
Danny Bilson

Well, it's all about money. The talent in the UK is extraordinary - I actually spent a couple of years of my career when I was helping out with the early days of the Harry Potter franchise with EA, I worked closely with the team there on the first three games. I got to know a lot of teams in the UK - it's one of the greatest talent centres in the world.

So there's no issue with talent; it's just economics - and if the government finds subsidies there, absolutely we would build out. We have a studio up in Warrington that's an excellent studio, working on our Xbox Live/PSN digital games, so we do have a studio in the UK... but I'm sorry, it's all about money at the end of the day. And talent - but the UK has always been, and still is, one of the greatest talent pools in the industry... there's phenomenal talent out there.

Danny Bilson is executive VP of core game brands at THQ. Interview by Phil Elliott.

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