The War of Tomorrow Engulfs the Nintendo GameCube™ this Spring
London, UK - 3rd Feb 2005 - Ubisoft, one of the world's largest videogame publishers, announced today that Tom Clancy's Ghost ReconTM 2 for the Nintendo GameCubeTM will be available on March 31st 2005. Developed by Ubisoft's Shanghai studio, Tom Clancy's Ghost ReconTM 2 lets players embody Captain Scott Mitchell, leader of the elite Ghost Recon Special Forces team, in a crucial mission to defuse a dangerous situation in North Korea in 2007.
To fully immerse gamers in the chaos of the war of tomorrow, Tom Clancy's Ghost ReconTM 2 delivers a killer Lone Wolf single-player mode based on prototypical soldier-of-the-future combat equipment currently being developed by the U.S. government, a full team of new Ghosts and a brand new over-the-shoulder camera angle (in addition to the popular first-person perspective). The game features unique special effects, cinematic sequences, supporting characters and industry-leading graphics.
"A brand-new team of Ghosts is storming the Nintendo GameCube" said John Parkes, EMEA Director Marketing for Ubisoft. "They will blow away gamers with near-future realism, intense action, and an original campaign that could have been ripped from today's headlines."
About Tom Clancy's Ghost ReconTM 2 for the Nintendo GameCube
On July 4, 2007, a North Korean missile base is hacked and used to launch a cruise missile against the USS Clarence E. Walsh in the Korea Strait. While U.S. Intelligence suspects that the North Koreans were not responsible for the attack, the U.S. decides to defend South Korea against possible North Korean aggression. While they amass troops to defend Seoul, the Americans also send Third Echelon agent Sam Fisher to North Korea to investigate. At the same time, the Ghosts are deployed behind enemy lines to carry out sabotage, reconnaissance and quick strikes against the North Korean Army (NKA) should the conflict escalate. Officially, not a single U.S. asset is in North Korea.
As the conflict rages, the Ghosts perform a series of missions, including the rescue of a dissident officer from a prison camp. During the course of these operations, the Ghosts learn that the architect of the attacks is Major-General Paik, who sees it as an opportunity to seize power and advance his ambitions.
On July 10, thanks to Third Echelon agent Sam Fisher, a cease-fire is signed between the U.S. and the Democratic People's Republic of Korea (DPRK). For the general public, the war is over, but the actions of Major-General Paik are troubling. Throughout the fall, U.S. Intelligence gathers evidence that Paik is not interested in the cease-fire. Instead, he is building a nuclear program. In November of 2007, Major-General Paik accelerates the program, planning to launch a pre-emptive nuclear strike. He hopes to reverse what he sees as a cowardly ending to the July crisis, and force his government to go to war again.
The Ghosts are once again sent to the DPRK, and must now stop the DPRK nuclear program in its tracks.
Tom Clancy's Ghost Recon 2 will be released March 31st 2005, with a suggested retail price of XX.
® 2005 Red Storm Entertainment. All Rights Reserved. Ghost Recon, the Soldier Icon, Splinter Cell, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Red Storm and the Red Storm logo are trademarks of Red Storm Entertainment in the U.S. and/or other countries. Red Storm Entertainment, Inc. is a Ubisoft Entertainment company.
®2005 NINTENDO GAMECUBE AND THE NINTENDO GAMECUBE LOGO ARE TRADEMARKS OF NINTENDO
About Tom Clancy:
With over 80 million books sold, Tom Clancy is arguably the world's most recognized author. His works include fiction such as The Hunt for Red October, Clear and Present Danger, The Sum of All Fears, Rainbow Six, Red Rabbit and the recently released The Teeth of the Tiger. Clancy also writes nonfiction works about weapons and various military units. Four of his books have already been adapted into highly successful feature films.
About Ubisoft:
Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide. It is the fastest growing company in the videogame industry and has grown considerably through its strong and diversified line-up of products and partnerships. Ubisoft has offices in 21 countries and sales in more than 50 countries around the globe. It is committed to delivering high-quality, cutting-edge videogame titles to consumers. Ubisoft generated revenue of 508 million for the 2003-2004 fiscal year, an increase of 22.5% over the previous fiscal year at constant exchange rates. To learn more, please visit www.ubisoftgroup.com.