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The Shadow in the Cathedral

"Interactive fiction" hoping to get us all text adventuring again.

For Release 9 a.m. CST

November 16, 2009

CHICAGO — November 16, 2009 — Today, Textfyre announces the general release of their second Interactive Fiction game, The Shadow in the Cathedral. This is the first episode in the Klockwerk Series, designed by Ian Finley and Jon Ingold. Shadow represents an ambitious adventure set in an Edwardian world with Newtonian devices. Within the world of Klockwerk, you will be confronted by ornithopters, a Difference Engine, a tea machine, a perpetual motion machine, and the mysterious Shadow in Gray. Emily Short reviews Shadow on PlayThisThing.Com and says, “The Shadow in the Cathedral gave me seven or eight hours of solid play, and when I was done there were things I went back to try in different ways. There's some beautiful imagery.”

Textfyre Interactive Fiction Games

Textfyre Interactive Fiction games are stories that play as a game. The player gets to decide how the story unfolds by entering natural language commands. Textfyre has partnered with prominent Interactive Fiction authors Mike Gentry, Ian Finley, Jon Ingold, Paul O’Brian and Christopher Huang to create the best game designs and story-telling in any adventure on the market, without gratuitous sex or violence. These stories play well for middle-school aged students, as well as also for older children and adults.

Founded in 2007, Textfyre is the leading Interactive Fiction publisher bringing smart, entertaining, family-oriented entertainment to your home and classroom computers.

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For more information, press only:

David A. Cornelson, 630 803 4302, press@textfyre.com

For more information on Textfyre:

http://www.textfyre.com

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