The Escapist Presents "The Best Of"
News Release Contact
For Immediate Release
Durham, North Carolina - May 16, 2006 - You
didn't have time, you were out of town, you were kidnapped by
ninjas/pirates/monkeys and held in their secret opium
den/hideout/jungle lair. Even if you missed them the first
time around, whatever your excuse, here is your chance to see
some of our most popular articles from issues past. The
Escapist revisits its most popular articles in issue 45: "The
Best Of."
From issue 14, columnist Allen Varney, with the help of
Richard Garriott, Warren Spector, and others, shows how EA's
acquisition of Origin led to the destruction of one of
gaming's most beloved studios in "The Conquest of Origin."
Hailing from our premier issue, Kieron Gillen discusses the
cultural significance of games in "Culture Wargames." From
issue 17, we bring back "OMG Girlz Don't Exist on the
Intarweb !!!!1," from Whitney Butts' personal encounters on
the internet. We revisit Joe Blancato's "The Left Behind,"
from issue three. From issue seven, Pat Miller looks at
Marathon, a classic trilogy ahead of its time in "From '94 to
Infinity: Before Halo." From issue four, Max Steele shares
his adventures in player-created content in "Don't Roleplay
the Bugs." In issue 23's "Obscurity Below the Radar," John
Szczepaniak shares months of research into the underworld of
high-priced, one-of-a-kind gaming collectibles.
These articles await you at The Escapist, "the smartest
magazine of its ilk, ever" (indiegamedev.tucows.com), a "New
York Times Magazine of gaming" (www.monkeygames.com), with "quality of
writing far higher than any print gaming magazine in
the U.S." (www.dubiousquality.com).
Check it out today at www.escapistmagazine.com - Issue 45 is available
now!
About The Escapist
The Escapist covers gaming and gamer culture with a
progressive editorial style, with articles and columns by the
top writers in and outside of the industry. A weekly
publication, its magazine-style updates offer content for a
mature audience of gamers, entertainment enthusiasts,
industry insiders, and other "NetSet" readers. Each issue,
The Escapist explores a central theme. Tuesday's main publish
address head-on the topics relevant to gamers, while the
weekend extra, Casual Friday, explores the lighter side of
these heavy issues.
Combining print-quality writing and magazine-style aesthetics
with the accessibility of the web, The Escapist is available
online, via PDF, on WAP, and through RSS for broad
syndication. For more information and a free subscription,
visit www.escapistmagazine.com.
Mobile browsers should visit wap.escapistmag.com. The
Escapist Lounge, the blog for the magazine, is available at
blog.escapistmagazine.com.
About Themis Group Inc
Themis Group, Inc., is an interactive media publishing and
services company catering to the worldwide community of
technology, games, and entertainment enthusiasts. Themis
Group segments its operations into two divisions, publishing
and services, which work cooperatively to connect with the
powerful young consumers that make up today's savvy global
NetSet.
Themis Group, Inc.'s publishing division operates a network
of websites, blogs, and digital magazines offering
entertainment, news, and community for the NetSet. With over
one million unique website visitors each month, Themis Group
has broad reach into the digital audience.
The Escapist and The Escapist logo are trademarks of Themis
Group, Inc.