The Chronicles of Spellborn Producer's Letter Summer 2006
TCoS Producer Erik 't Sas talks about the current state of the game and what to expect in the near future!
Hello all,
Summer has hit Holland. While I am writing this letter, the
beach outside my window is flooded with people enjoying the
thirty plus degrees. Around me a large group of very
dedicated people is hard at work at finalizing what must be
one of the most amazing projects I have ever been part of.
When we set out to create The Chronicles of Spellborn many
years ago, none of us ever expected that we would actually
end up creating a game that will potentially cause quite a
revolution within the MMO genre. While my pc is hard at work
at creating a new internal build of the game, it seems like
the perfect time to share my excitement with you all by
giving you a big update on where the whole project stands and
what you can expect the coming weeks.
To Beta or not to Beta?
After the initial Beta phase that started November last year
and ended in April this year, we had to put the Beta on the
back-burner. The invaluable feedback we had received until
that point was instrumental in pinpointing some issues that
needed to be addressed. We weren't happy with the way some
ideas had turned out which prompted the redesign and further
detailing of parts of the concept. While none of these issues
were breaking the game on a basic level, it didn't seem wise
to continue Beta until all wrinkles had been ironed out.
Meanwhile the Marketing department has been hard at work in
finalizing a partnership that will enable us to roll out the
new Beta phase that will slowly evolve into a full blown open
beta before release. Announcements regarding this partnership
and our exact plans can be expected in the near future!
So what has changed?
Before even one
line of game-specific code was written for The Chronicles of
Spellborn, the Game Designers had a very clear idea of what
kind of game they wanted to create. While the art department
was doing initial art test to define the look of the world,
all gameplay concepts were finalized for initial
implementation. During the last two years in which the game
was built and tested in the initial Beta phase, we quickly
realized that the gameplay concept as a whole offers a unique
game experience that truly takes the MMORPG genre in a new
direction. We are especially proud of the bold steps we took
to create the combat system
So, what has changed? Well, strangely enough maybe: not much.
The ideas we had when we started are all still in there. Some
have been slightly altered, and most have actually been
expanded upon; The crafting system, for example, has been
slightly redesigned to offer exciting crafting possibilities
for those that enjoy the more intricate side of crafting;
While weapons and armour are still designed to create a
unique preferred look, we added a whole layer of sigil
slotting that enables players to define a statistic build to
specialize their play style; We have designed over 1400
quests that together bring the world and its history alive in
a way never before experienced in any MMORPG. The many quest
arcs take players to unique locations of the currently known
Shards and even take players back into the past before the
sundering of the world.
Unreal unrealistic?
When we started
this project we sat down with Epic to discuss what would be
their best engine to suit our needs. We ended up licensing
their Unreal 2.5 engine because it offered a stable
environment next to many graphical features that would allow
The Chronicles of Spellborn to compete on a graphical level
with the MMOs that are released now and in the future without
forcing the player base to upgrade to expensive high end
systems. During the game's development we made many changes
and additions to the engine to further improve and define the
looks of our world; Improved lightning and shadows; Extensive
character render systems; A new growth system that allows for
realistic flora and a color changing interface that allows
for optimal contrast during the different stages of the
Deadspell Storm's complex day-night cycles. Seeing this game
on screenshots just doesn't do justice to the graphical
marvels this game contains.
It is amazing to see how everybody within the art department
was able to adapt to the graphical setting of the Spellborn
world. This has resulted in a coherent style, which
significantly adds to the solid feel of the world. With still
a few months to go before release, many of the game's
graphics are 'play tested' and further improved if needed.
Some of the older creatures are being (or have been already)
entirely retextured to reflect the growth in artistry this
team has gone through over the last two years. We have some
fresh new screens to send out real soon to prove the
point.
Are you Kydding?
Being an avid sound and music enthusiast myself, I always
keep my ears open for the latest findings of our sound
department. We recently integrated Jesper Kyd's original
score into the game world, and the results are breathtaking.
Jesper created a unique non cliché fantasy score that really
transports players to the many locations within our world.
Our sound designer and our code team have worked together on
a system that allows our sound department to create ambient
streams that further bring the world alive. So far over 10
hours of ambience have been recorded to create the immersive
soundscape for The Chronicles of Spellborn. Together with
countless hours of voice recordings using over 36 actors, I'm
more than confident that we will deliver an audio experience
that like much of the game, is truly out of this world.
The Silent Force
The last few months we have been busy to gear up for a large
scale marketing effort that will be unleashed upon gaming
nations world wide. Together with European rock formation
Within Temptation we are working on The Chronicles of
Spellborn inspired tracks that will support our upcoming Beta
activities. One of the songs will be released as a single
including a video clip. Keep your eyes fixed on our website
for future announcements. There is lots of cool stuff on it's
way and I for one can't wait to share it with you all!
Enjoy the summer! The next one you will probably be glued to
your pcfor the Oracle!
Erik 'Nann-E' 't Sas